Trauma Elevator by Leonardo Coyado
The deeper Nico goes into his memories, the more difficult his journey will be. Your goal is to reach the last level of his brain and help Nico free himself from his traumas.

Leonardo Coyado (Game Designer/Sound Designer) - https://www.flowcode.com/page/coyadodev
Gustavo Villa Boas (NHAA) - (2D Artist) - https://www.instagram.com/gustavo.boas/
Nico Spadoni - (NicoDorito) - (Programmer) - https://linktr.ee/Nicoconut
| Link | https://coyado.itch.io/trauma-elevator |
| Original URL | https://ldjam.com/events/ludum-dare/48/trauma-elevator |
Ratings
| Overall | 831th | 3.561⭐ | 35🧑⚖️ |
| Fun | 1020th | 3.273⭐ | 35🧑⚖️ |
| Innovation | 974th | 3.156⭐ | 34🧑⚖️ |
| Theme | 651th | 3.833⭐ | 35🧑⚖️ |
| Graphics | 627th | 3.909⭐ | 35🧑⚖️ |
| Audio | 399th | 3.727⭐ | 35🧑⚖️ |
| Humor | 220th | 3.717⭐ | 32🧑⚖️ |
| Mood | 1161th | 3.31⭐ | 31🧑⚖️ |
| Given | 119🗳️ | 43🗨️ |
The narration & elevator mood were nice, and the "Have you ever been stuck in an elevator ?" line made me laugh.
Also, giving the option of infinite lives was a good idea for testing purposes and something too rare in jams.
Gameplay lacks some feedback though, especially when we either get hit or hit an enemy.
The enemies being vulnerable only at specific times was interesting, though not obvious at first (could be corrected with proper feedback).
Having a 2nd type of ennemy would have been nice too, to have a bit more variety in gameplay.
Here's some bugs too :
- Audio lines don't stop upon skipping text and end up overlapping with each other.
- Small visual bug at the door of elevator, with a grey line in front of enemies.

Bullets, Enemies, getting hit could benefit from audio/visual feedback.
Also thanks for adding the "infinte lives" toggle.
Really liked the voicelines. ^^
Good job :slight_smile:
The character animations are well done. Good job on the voice over. An you really captured the elevator experience with the environment animations and the music.
Great stuff!