Air-O-Space by zoarfy

Note: Download version preferred, but if you play web please DO NOT use fullscreen :)
Air-O-Space
This game is about sorting aliens, diving deep into space and taking even deeper breaths! Take the Blumbles and Grunks from the ship's chute and sort them into their respective bins. But make sure to keep your breathing in rhythm and follow instructions from Captain Von Droop! As you venture deeper into space, your breathing will need to keep up with the crazy events aboard the SS Gunk!
Controls
Mouse: Drag/Drop Blumbles & Grunks
Q-Key: Inhale, when in the left orange zone.
P-Key: Exhale when in the right orange zone
*Feel free to adjust the volume slider on the title screen.
| Link | https://zoarfy.itch.io/air-o-space |
| Link | https://zoarfy.itch.io/air-o-space |
| Original URL | https://ldjam.com/events/ludum-dare/48/air-o-space |
Ratings
| Overall | 663th | 3.656⭐ | 66🧑⚖️ |
| Fun | 746th | 3.452⭐ | 65🧑⚖️ |
| Innovation | 241th | 3.881⭐ | 65🧑⚖️ |
| Theme | 1684th | 2.841⭐ | 65🧑⚖️ |
| Graphics | 714th | 3.836⭐ | 66🧑⚖️ |
| Humor | 200th | 3.758⭐ | 64🧑⚖️ |
| Mood | 651th | 3.685⭐ | 64🧑⚖️ |
| Given | 90🗳️ | 123🗨️ |
The challenge of multi-tasking breathing whilst blob-sorting is a nice idea, and the way you shake it up by changing the duration of the breathing helped the game to not get boring.
I did find pressing Q and P a bit tiring on the hands though -- I can understand the challenge, but I think I'd have preferred it if the keys were closer, or perhaps changed.
I managed to win first time with a score of 600, not sure if that's good! TBH I just did the purple ones as they were easiest :) (with a touchpad)
I really like the gameplay, combining multiple elements and adding new stuff every now and then.
Visuals are quite nice, and audio feedback sound goods and is well adapted to the game.
I had trouble with the placement of the breathing keys, I might have enjoyed the game a lot more with closer keys!
also a small detail, the text is hard to read when you are in lack of oxygen, you can miss some information.
Great job and thanks for the game!
I also love the interpretation of "deeper" with breathing deeply!
With having to worry about the breathing from the beginning I found that I paid almost no attention to any of the text in the top left corner, not because I didn't want to, but because I didn't feel like I could without risking not breathing correctly. Because of that when the yellow snake looking things came up I wasn't sure what they were or what I was supposed to do with them, if anything. I also felt like the P and Q keys were interesting choices for controls given how far apart they are.
With the breathing element if there was some way to match up the breathing with the tempo of the music that might give the player a way to still breath without having to necessarily only be looking at the breathing bar at the bottom.
Otherwise I thought this was a lot of fun and super lighthearted and incredibly cute and well made!
Seriously, I adored the music
Anyway game is fun, great work.
music is nice tho
Super cool gameplay idea. My brain feels like being put in a blender, but I guess that's exactly what you were going for with this multitask game, right? lol
Stressful but super fun. And I really dig the funky music.
Though If my hands were only a little bit smaller, I think I wouldn't have been able to properly press the breathing keys.
Tools like lasers and especially crusher, and their emotional reactions to being processed are a very nice touch.
One thing that doesn't add to the fun is how hard it is to pay attention to text in upper left while doing the work, some voiceover would help tremendously. Still, text is funny so this game succeeds to score the most in humor department of all I played so far.
Unfortunately, I couldn't play very long at all :( Hitting Q and P alternately was extremely uncomfortable for me (I had to hold my wrist at a very awkward angle to reach both keys), and I had to stop before injuring myself, as it was getting very painful. While I understand the intent behind spreading the keys apart was probably to add to the pile of things that the player was juggling, I think that making the player physically uncomfortable as part of the gameplay experience is a risky idea, because everyone has different physical tolerances, and you are limiting your potential audience.
Good job :slight_smile:
It was fun, though :D
I got a score of 1140. Excellent work!
The game introduced the mechanics nicely and although the keys to breathe in and out where awkwardly apart i feel that was a really nice mechanic in the game and added a bit of extra challenge!
Nice arts and innovative concept anyways, so, good job!
I don't know how deliberate this was but uh Q and P + mouse were very frustrating controls. Q+E would've worked so much better for a normal QWERTY keyboard. In the end I mostly died because it was super slow using Q+P to breath and still getting time and focus to use the mouse, so I'd just disregard the breathing to be able to move stuff around faster.
However, I just couldn't multitask at all xD so I didn't get really far into the game. I also had trouble understanding how breathing was suppose to work. I'm guessing the fact that the screen got darker and darker while my commandant (?) was talking to me at the beginnin didn't help. (I played on the web version, I don't know if it chages anything).
Good job on your entry!