Deep in the Space by Swoolfeek
Bullet hell in space, defeat 2 bosses and save the galaxy.
This is our first jam and it was hard but although fun.

| Link | https://swoolfeek.itch.io/deep-in-the-space |
| Link | https://swoolfeek.itch.io/deep-in-the-space |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-in-the-space |
Ratings
| Overall | 1873th | 2.5⭐ | 22🧑⚖️ |
| Fun | 1819th | 2.429⭐ | 23🧑⚖️ |
| Innovation | 1840th | 2.286⭐ | 23🧑⚖️ |
| Theme | 1862th | 2.35⭐ | 22🧑⚖️ |
| Graphics | 1422th | 3.143⭐ | 23🧑⚖️ |
| Audio | 884th | 3.225⭐ | 22🧑⚖️ |
| Humor | 1158th | 2.361⭐ | 20🧑⚖️ |
| Mood | 1703th | 2.625⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 1🗨️ |
https://youtu.be/8NlamsLgYfY
Using WASD is a pretty interesting control scheme for a PC shmup.
The main mechanic deserved to be used more actively as I just reloaded at the beginning to get as much damage as possible rather than stay with my current powerset until the next boss if I only had like 2 guns. It would work really well if you had a goal for the player to achieve during the fight that allowed them to reload or upgrade their shot type mid-fight.
The bosses need some additional bullet pattern to encourage the players to move around whether that be bullets that shoot in their direction, additional enemies that throw more bullets out that the player wants to kill to make their time easier, or some reward that gets them to move like a grazing bonus or a power-up.
Wishing you luck with this project because its definitely a great functional game to start with that can be improved in many fun ways. Looking forward to seeing what you do.
IMO though, and as others mentioned, I missed the feedback of hitting / being hit by the boss.
Nonetheless, fun little game.
Player feedback is probably the most important lesson I've learned doing these jams. I wasn't sure if I were hurting the boss or the boss was hurting me. A simple color color fade is a quick fix until you figure out if you want to do something better, I do this with a stock animation controller. A health meter may take a bit more time to implement depending on how comfortable you are with the UI system. A hit sound effect although helps with polish, sometimes people don't have audio turned up enough to tell (so I personally only add this if I have time at the end).
There's a hiccup in the game when you press space to reload, and I'm curious what that actually is, and if someone can help/give advice on how to avoid that. Or if you already know a solution.
I'm actually awful at this game so I wasn't able to make it to the second boss. I didn't find the sweet spot people above mention, so I couldn't figure out if I could actually win until I came here and read the comments. Going to give this game another go so I can see the second boss.