Brickwalled by exilegl

[raw]
made by exilegl for Ludum Dare 48 (JAM)

Throw enemies into the wall to break it down and help the NPCs escape!

Made in 72 hours by myself (programming/music/sfx) and discord user cats#7175 (art)

cover.png

Instructions:

Hover your mouse over an enemy (or multiple enemies) and hold click, then drag them into the brick wall. This will damage the wall - enough damage and that part of the wall will break.

The NPCs will walk forward when the wall ahead of them is broken - your goal is to break enough wall for all of them to get away and walk off screen.

At first you can't grab many enemies at the same time since your grabbing range is small, but you can use the shop on the left to purchase the +Grab Distance upgrade - this makes it much easier to break down the wall as you'll be able to grab more enemies to toss into the wall at once.

As you kill enemies, more types will start appearing - including bigger ones which do more damage to the walls.

Info:

  • Programmed with Java/LibGDX
  • Music and sfx made with LMMS

Screenshot from 2021-04-26 14-20-49.png

Ratings

Overall 515th 3.762⭐ 23🧑‍⚖️
Fun 332th 3.773⭐ 24🧑‍⚖️
Innovation 269th 3.833⭐ 23🧑‍⚖️
Theme 1539th 3.071⭐ 23🧑‍⚖️
Graphics 853th 3.727⭐ 24🧑‍⚖️
Audio 389th 3.738⭐ 23🧑‍⚖️
Humor 481th 3.25⭐ 18🧑‍⚖️
Mood 683th 3.658⭐ 21🧑‍⚖️
Given 26🗳️ 30🗨️

Feedback

joselor
26. Apr 2021 · 20:58 UTC
The mechanic is very fun and feels super nice to play and the music and sound effects helps a lot with this ! Great game !
phealsout
26. Apr 2021 · 21:01 UTC
Many walls
Ayxh
26. Apr 2021 · 21:02 UTC
Very satisfying to play! Love the music and the enemy popping sounds :smile:
IndigoWolf
26. Apr 2021 · 21:06 UTC
Unusual but I liked it. I was confused at first but that's my fault for not reading the description.
Seskon
04. May 2021 · 18:52 UTC
Not sure if it was intented but you can grab monsters drag them over where other monsters are release and grab again sou you can basically collect every monster on the screen.

Im also curious if there is a deeper meaning or thought behind this or if its just wired enough to smash monsters into a wall.

Very cute game, was also fun to play!
Chartle
04. May 2021 · 19:15 UTC
Nicely done, it was a bit disappointing that there doesn't seem to be a failure state but hey the game was satisfying and the monster designs were very interesting!
evn
04. May 2021 · 23:09 UTC
This is very fun!! I didn't even realize I could expand my reach until I was done with the first person. The monsters don't get boring and there's satisfying shaking/sounds when I crash them into the wall. The music is lovely and fits the mood. Maybe you can change the brick texture to make it more obvious how close they are to breaking? 10/10 Would play on my phone all day. I hope you bring this to mobile app or web soon! :)
Hydezeke
06. May 2021 · 17:04 UTC
I liked this a lot- especially how the music amps up over time as the action gets more extreme. I was sad when the upgrades ran out- I was honestly hoping I could grab the whole screen eventually, haha.
blubberquark
07. May 2021 · 09:06 UTC
I don't like the gameplay loop particularly, but I must commend you for the variety of monsters you have in your game. The simple controls would lend themselves well for a mobile/tablet game.
Rolodophone
08. May 2021 · 13:20 UTC
The game was very satisfying. Music, sound effects and graphics were really good. Maybe the only thing was the gameplay was a little simple. There is no threat to the player. One way to improve would be maybe some things you grab actually build the wall instead of breaking it. Or they could hurt the people.
tomn114
11. May 2021 · 04:38 UTC
Simple mechanic and as people said it was really satisfying especially when you got the higher grab range upgrades. I really like the graphics (the lighting gave things more of an HD look I don't know how to describe it). The large variety of monsters and their different designs was also cool to see. The background music and sound effects were very well made too. Only thing is, and as many others have pointed out, is the lack of a real obstacle in the game. Maybe you can add obstacles but maybe you wanted to make it a chill stress-relief game, in that case if you added more walls and made it infinite then it would be gucci. Either way it's a really well made game, satisfying but short, just the gameplay needs to be expanded on (that's to be expected of a LD game of course though)
fabula_rasa
13. May 2021 · 00:49 UTC
I love how completely crazy and messy it gets - with all the strange, unique enemies! It really got me wondering about that world why I was smashing the creature into the wall. I mean, who are those people? Why are they behind the wall? Why the enemies do not attack them? What is going on :laughing:?

The gameplay is very simple and not all that engaging on its own, and there doesn't really seem to be any way to lose or do better/worse. But the variety of what is going on on the screen makes up for that - at least for one playthrough. I also really liked the soundscape in the game.

![Screenshot_6.jpg](///raw/732/a2/z/42634.jpg)
J0ye
13. May 2021 · 19:49 UTC
I haven't seen one like this before. The concept is very original, and the games works smoothly. Sadly a challenge is not existent and the gameplay becomes more of a chore after a while. This "chore" was still delivered quite pleasant. Music and art were great and playing through the whole experience went by like a breeze.