Brickwalled by exilegl
Throw enemies into the wall to break it down and help the NPCs escape!
Made in 72 hours by myself (programming/music/sfx) and discord user cats#7175 (art)

Instructions:
Hover your mouse over an enemy (or multiple enemies) and hold click, then drag them into the brick wall. This will damage the wall - enough damage and that part of the wall will break.
The NPCs will walk forward when the wall ahead of them is broken - your goal is to break enough wall for all of them to get away and walk off screen.
At first you can't grab many enemies at the same time since your grabbing range is small, but you can use the shop on the left to purchase the +Grab Distance upgrade - this makes it much easier to break down the wall as you'll be able to grab more enemies to toss into the wall at once.
As you kill enemies, more types will start appearing - including bigger ones which do more damage to the walls.
Info:
- Programmed with Java/LibGDX
- Music and sfx made with LMMS

| Link | https://jordanb84.itch.io/brickwalled |
| Link | https://jordanb84.itch.io/brickwalled |
| Link | https://jordanb84.itch.io/brickwalled |
| Original URL | https://ldjam.com/events/ludum-dare/48/brickwalled |
Ratings
| Overall | 515th | 3.762⭐ | 23🧑⚖️ |
| Fun | 332th | 3.773⭐ | 24🧑⚖️ |
| Innovation | 269th | 3.833⭐ | 23🧑⚖️ |
| Theme | 1539th | 3.071⭐ | 23🧑⚖️ |
| Graphics | 853th | 3.727⭐ | 24🧑⚖️ |
| Audio | 389th | 3.738⭐ | 23🧑⚖️ |
| Humor | 481th | 3.25⭐ | 18🧑⚖️ |
| Mood | 683th | 3.658⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 30🗨️ |
Im also curious if there is a deeper meaning or thought behind this or if its just wired enough to smash monsters into a wall.
Very cute game, was also fun to play!
The gameplay is very simple and not all that engaging on its own, and there doesn't really seem to be any way to lose or do better/worse. But the variety of what is going on on the screen makes up for that - at least for one playthrough. I also really liked the soundscape in the game.
