The Depths of Despair by Michael Feldman
Play the part of an adventurous sailor cast ashore a mysterious island. Find your way through puzzles, adventure, and maybe treasure* *Definition of treasure is not limited to tangeable treasure and may include a more metaphorical context
Screenshots:




Controls: move - wasd / left stick look - mouse / right stick action - left click / right trigger
Tool stack:
All sound done in FL studio, modeling in Blender, Textures in paint.net, hand rig in makehuman
| Link | https://github.com/maftkd/DepthsOfDespair |
| Link | https://rithmgaming.itch.io/the-depths-of-despair |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-depths-of-despair |
Ratings
| Overall | 173th | 3.8⭐ | 27🧑⚖️ |
| Fun | 277th | 3.6⭐ | 27🧑⚖️ |
| Innovation | 524th | 3.08⭐ | 27🧑⚖️ |
| Theme | 624th | 3.3⭐ | 27🧑⚖️ |
| Graphics | 37th | 4.32⭐ | 27🧑⚖️ |
| Audio | 77th | 3.92⭐ | 27🧑⚖️ |
| Humor | 593th | 1.947⭐ | 21🧑⚖️ |
| Mood | 149th | 3.78⭐ | 27🧑⚖️ |
| Given | 11🗳️ | 6🗨️ |
The overall atmosphere/sound design is great !
The cell shading looks great, but it often glitches, and makes ennemies hard too see when in pitch darkness
The first puzzle is quite cryptic, I kept shooting at the signs instead of the "braseros" above. Not that intuitive of a target.
Lacks a bit of an ending, it was quite abrupt.
Overall, I still enjoyed it, simple but efficient experience!
The environment looks great, as does the shooting animation. Incredible that you made a whole (small) game from start to finish including a boss fight.
Good job and good luck!
Just one thing, after killing the boss I got automatically kicked out of the game. Overall really nice entry!
Cool puzzles, not too difficult, the combat was effective, and the boss fight at the end was pretty cool.
Had a good time with this one, great job!
I think the sound effects/music were really charming and emphasized the feel of the overall game.
-M
Gameplay-wise, I thought it was okay. I enjoyed the variety, but nothing about it really stood out to me. The combat was decent, the puzzles were decent, the exploration was decent. But they were just decent, not extraordinary. Also, the first puzzle ended up being the hardest because I didn't know I could light the chandeliers.