Just A Shot by Berlm

[raw]
made by Berlm for Ludum Dare 48 (JAM)

Just A Shot

Just A Shot is a platformer that follows a young and struggling reporter, trying to get that one article that gives him the fame and fortune he so strongly desires. In doing so, he finds himself in a strange cult that was much darker than he expected... |Solid

Screenshots

Image0 Image1 Image2

Current Features

Intuitive Controls and Responsive Movement

According to all playtesters, the game feels responsive, and the controls are intuitive

Unique Enemies

Unique enemies used in various ways to challenge your skill!

Download

Play it on your browser or download the correct version of the game on the itch page.

3rd party assets used

https://opengameart.org/content/steampunk-brick-old-connecting-tileset-16x16 (Edited to give the tiles a black background) https://opengameart.org/content/32x32-corpse (These two were the only graphics we didn't make, all the other art is made by us so it kinda sucks that we can't opt in for graphics but oh well it's our own fault lol) https://opengameart.org/content/imminent-threat https://opengameart.org/content/dark-shrine-loop!

Ratings

Given 5🗳️ 9🗨️

Feedback

MikeW
27. Apr 2021 · 18:55 UTC
I liked the graphics, the sound and the central premise. My only criticism is that the jumping feels a bit kind of floaty.
FabiGhindaru
27. Apr 2021 · 18:57 UTC
Nice guy, I liked the story and humor but the movement was horibble.

Other than that, I like it a lot!
Koolruz
27. Apr 2021 · 19:08 UTC
Looking at your gifs, I feel like I was missing something when trying to wallkick/wall jump - I always ended up losing my momentum when I hit the wall - It made it really difficult to complete a lot of the platforming. During the fight with the two cultists where you had to drop down through two doors, I obtained a single key and dropped down the first door, and ended up stuck and unable to climb back up to kill the second cultist. :(

I went back and recorded a gif of my attempts at wallkicking during the tutorial area, in case it helps you to see what I was doing wrong!

![wall-kick.gif](///raw/dec/c2/z/40da3.gif)
tubular
27. Apr 2021 · 19:09 UTC
The camera was too high up, so it was hard to see below you when you were dropping into a room. Cute little platformer though!
BOOtak
27. Apr 2021 · 19:21 UTC
I love the small touches, like floating "E" button, dynamic text typing, nice and smooth controls. And I really like chromatic abberation effect, really adds some retro look to the gaem.
The in-game tutorial is also a nice touch, loved it. Music seems nice, I like that it appears only in some locations. It adds to the atmosphere and present those locations as "special". When level requires a lot of jumping, it's hard to control horizontal speed of the character. I really like particle effects. Stomp on the meat dogs and squish them to pieces feels saisfying. I wish this entry had more levels, or more inventive level design, but oh well, it's only 72 hours. Overall, I enjoyed playing it. Well done!
🎤 Berlm
28. Apr 2021 · 10:56 UTC
@koolruz Thanks a lot for the feedback! I completely agree with the walljumping: its kinda shit. Its a feature we are not that proud of, and we tried to work on it as much as we could.

About improving it. As a player, what would you suggest? Should you keep a little momentum, and then also be pushed to the opposite direction when wall jumping?

Thanks a lot for this!
🎤 Berlm
28. Apr 2021 · 10:59 UTC
@bootak thanks a lot! Great you enjoyed! What features and types of levels would you like to see? (moving platforms? OwO)
🎤 Berlm
28. Apr 2021 · 10:59 UTC
@fabighindaru I know the movement feels kinda bad. What would you suggest? I definitely see walljumping on the list.