Deeper and Deeper P. I. Agency by v1ru6

You're a private eye of the famous private investigation agency: Deeper and Deeper. You heard a rumour about Aliens who have infected the humans, called DEEp PaRasite or DEE-PR. Go with your camera through the village and find them to have the proof !
Free assets used: - Generic NPC Anim Pack - MCO Mocap Basics
Development tools used: - Unreal Engine 4 (code in blueprint) - The Gimp - Blender
*HOW TO PLAY*
Controls: Keyboard and mouse
Investigator movement:
- Point and click with the left mouse button *(not available in Photo Mode)*
Camera movement:
- WASD (or ZQSD for AZERTY keyboard) to pan *(not available in Photo Mode)*
- Right mouse bouton + mouse movement to rotate
Activate/Deactivate Photo Mode:
- P key or click on the Photo Mode HUD button
In Photo Mode, change the "Depth painter settings":
- Left Mouse button while pointing at a bystander
Quit to main menu:
- Click on the HUD icon representing an power on button
In the main menu:
- Click on "Play" to start the session
- You can select your keyboard between QWERTY and AZERTY (default QWERTY) before starting the session


Thanks for playing!

| Link | https://ecosystemikgameplay.itch.io/deeper-and-deeper-pi-agency |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-and-deeper-pi-agency |
Ratings
| Overall | 1428th | 3.212⭐ | 28🧑⚖️ |
| Fun | 1600th | 2.827⭐ | 28🧑⚖️ |
| Innovation | 549th | 3.538⭐ | 28🧑⚖️ |
| Theme | 1474th | 3.154⭐ | 28🧑⚖️ |
| Graphics | 711th | 3.84⭐ | 27🧑⚖️ |
| Audio | 1271th | 1.947⭐ | 21🧑⚖️ |
| Humor | 875th | 2.717⭐ | 25🧑⚖️ |
| Mood | 1424th | 3.083⭐ | 26🧑⚖️ |
| Given | 44🗳️ | 28🗨️ |
The character texture painting turned out pretty cool too, it works really well with the detection device idea
Make sure to link your source code too! And worth explaining which assets you made yourself vs used from free assets so people can rate graphics appropriately!
The aliens are implemented and were in the game from the first day build. But the photo mode HUD was bugged.
We have uploaded a new build to correct this bug. It should be easier to understand what to do now.
There are some usability issues, for example why choose P to go in photo mode, when it's a key on the other side of the keyboard ? Why not just E ? The camera pan was very slow, to the point of not being usable for me. Why not just keep the camera centered (without any pan controls) on the character and go to photo mode with the right click ? Why do I need to keep the mouse pressed to look around in photo mode ? In addition it conflicts a bit with the fact that it changes the texture if you press it while looking at somebody ? Why do I have to exit photo mode to turn around and scan behind me ? Why do I have to scan with different textures to detect aliens (I get why, but it's not interesting) ?
The first time I exited the game, it didn't exit properly (it was still running in the background), and now my Windows mouse cursor is big and I can't seem to make it back to the normal size. I guess I'll have to reboot or something.
https://www.youtube.com/watch?v=Y3W2dA0xrOw
But in the Game no Video was played or I missed something?
great work ^^
But as @thebmxeur said, some things could be improved, like the lack of sound, the movement of camera - it is too slow - and for sure more instructions.
Have to say, my game became much more confusing then yours, but i'm working on that too!
That been said, the game have much potential and i liked the ideia and the art style very much. I would like to play an update and will be waiting ansiously for that. Congrats on the good work and my best regards.
We're aware that the audio doesn't work. Also we had to cut out a couple of other features because time was running low. We will probably do a version post jam :D
Thanks to everyone for prizing the Art. @uiopman and @camille-000 are the culprits behind all that cutness.
In any case, it seems that the core loop of going to each villager and scanning them on each of the depth settings seems a bit tiring. Maybe if you decide to expand upon it, the camera could scan all villagers it sees at once (and maybe settle for just one or two 'depth' settings instead of 4?)
I really liked the art though.
Really well done!
Some music and sfx would have been nice. Otherwise good submission, keep it up!