Deepahead by KOHCEPBA

[raw]
made by KOHCEPBA for Ludum Dare 48 (JAM)

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Get deep inside the mind to find the answers

HOW TO PLAY

lmb - use

Find and put things in the right order

CREDITS

Igor K - programmer, game design

Welsharess - 2d art, game design, animation

Nikita Bakurov - programmer

ilyaSakhar - Audio design

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Ratings

Overall 1554th 3.095⭐ 23🧑‍⚖️
Fun 1739th 2.595⭐ 23🧑‍⚖️
Innovation 665th 3.429⭐ 23🧑‍⚖️
Theme 817th 3.714⭐ 23🧑‍⚖️
Graphics 1203th 3.405⭐ 23🧑‍⚖️
Audio 479th 3.658⭐ 21🧑‍⚖️
Humor 1283th 2.188⭐ 18🧑‍⚖️
Mood 547th 3.762⭐ 23🧑‍⚖️
Given 52🗳️ 7🗨️

Feedback

arnold-990
26. Apr 2021 · 15:33 UTC
Funny game,teamwork is visiable,cool art i like this
niterich
26. Apr 2021 · 15:53 UTC
I... don't get it. Like, I get that it's supposed to be experimental and expressionist or whatever, but I just cannot solve the third puzzle. Spilt milk, belt, ball, flowers, torn drawing... I just don't understand the symbolism or how any of it relates together. I feel like I'm missing half the clues to solve this puzzle. Even the second stage was a bit iffy - what is that one object, a burrito? How does that relate to my broken heart?

The rotate-the-shredded-paper minigame was pretty interesting, but even then it was hard to rotate it precisely how I wanted it, and I felt the clues it gave me were vague at best.

Also, I'd like the sound effects to be muted while I'm rearranging the pieces. I had to mute the game because the sound effects got so grating.
zerocomms
29. Apr 2021 · 02:09 UTC
The spinning torn up picture puzzle was really neat. Picked up the coffee after that and the screen just went black. Tried to poke around for a min but just got the same audio over and over.
Bamallama
29. Apr 2021 · 02:15 UTC
I had literally no clue what was going on. It was pretty difficult to tell what a lot of the items even were.
Fearawl
29. Apr 2021 · 14:58 UTC
​It feels like the author has something brilliant in mind, but I couldn't comprehend it, I gave up on the level with 5 subjects. In general, it looks interesting.​

Чувствуется что автор что-то задумал гениальное, но постичь это я не смог, сдался на уровне с 5 предметами. В целом выглядит интересно.
Scrawach
01. May 2021 · 10:07 UTC
Original. Both idea and implementation. Penetrating puzzles. Liked the mechanics of sequencing memories. True, it looked very random. At least in my performance. But I can't figure out how to dilute this part of the gameplay. Nevertheless, the game was completed and I won (I think so). I like this game. Very cool and unusual!
Zef1r
03. May 2021 · 09:47 UTC
Very meditative music. The riddles are very interesting) But there is little information on the history, I had to arrange the items at random like many others. But I was able to do it!)
Haiyoooo
07. May 2021 · 07:13 UTC
Interesting implementation of human psychology. Love the 3D puzzle mechanic. The game was intuitive and i did not need to read instructions or have a tutorial to figure out how to play the game. However, i was unsure if i collected all the item but a suggestion would be to list the total amount of items needed for the level e.g a quest counter "3/3 found"
CrimOudin
10. May 2021 · 00:40 UTC
I didnt get how to solve the puzzles so i just reorganized the items till i won.
wizard sino
10. May 2021 · 21:16 UTC
I don't get what i'm supposed to do. there weren't really any clues.
JRevel
11. May 2021 · 10:34 UTC
That's such an interesting game ! I like a lot the esthetic, the scenes are really confusing but convey strong ideas at the same time, I'm not sure I understand everything but it seems to count a very sad story. The game is expressionist on purpose, and that works really well but maybe adding a bit of clue on what the order you put your pieces in is supposed to mean could help people experience the game a bit better. And the shattered images is really a great idea and well implemented, but I did not have time to really see what the image represents before it disappears. And some elements would need a bit clearer graphic representation, I sometimes did not even know what I was looking at (for example what is the yellow thing in the red bucket in the first screenshot ?). It is too bad, the intent is really brilliant, but a few details prevent players to understand the experience. And I think most of them would not be hard to fix.
VixenMink
12. May 2021 · 01:55 UTC
This was fairly challenging for me and I tried to restart it on multiple attempts with no success. I really like the elements you have completed for this game and your concept but I wish I could like it more once I understand what is going on. If you keep working on it more, please message us to play again, no?
pitivie
12. May 2021 · 11:46 UTC
I'm not sure how to solve puzzles, but it was a good experience for me