The Final Journey by kernon
Pilot a damaged submarine as it takes its final and inevitable journey.
A simultaneously literal and metaphorical interpretation of the theme 'Deeper and Deeper'.
More than my first game jam, this is my first completed game!
- Graphics and sounds are a mixed bag of licensed assets and my own attempt at drawing pixels.
- Music is used under license https://darkfantasystudio.bandcamp.com/track/the-ocean-takes-it-all
Thanks for playing!
| Link | https://kernon.itch.io/the-final-journey |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-final-journey |
Ratings
| Overall | 1271th | 3.31⭐ | 31🧑⚖️ |
| Fun | 1617th | 2.793⭐ | 31🧑⚖️ |
| Innovation | 1665th | 2.603⭐ | 31🧑⚖️ |
| Theme | 128th | 4.259⭐ | 31🧑⚖️ |
| Mood | 136th | 4.207⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 41🗨️ |
I think it's a little too easy to "win", I had probably ⅔ of the purple meter when I hit the bottom, and I did hit a couple of mines.
Keep up the good work
Great job !
Just to give some feedback, the submarine sprite seemed a bit crusty, many white pixels around the edges.
Congratulations on your first finished game!
Congrats on finishing your first game.
Submarine headlights and the danger are nice details, definitely enhances the atmosphere.
Lighting up only one side is an interesting choice - it adds feeling of the unknown depth, but not able to direct the light feels a bit too restrictive. Maybe would have been nice to be able to rotate the light cone with up and down arrow keys, or maybe would have felt weird. I guess it is better to not risk sinking time into a feature that might not work out.
Anyway, well chosen music and pressure sounds, added a lot to the feel of the game.
Overall, really liked the invoked feeling of inevitability.
There are several other sub games that I've seen from this jam that did implement some of these sorts of features so it's been fun to see how they play out. Overall, this jam was a great experience and I'm super excited for the next one!