Oh no, I opened the door and there was a fish! by OursBleu
https://youtu.be/yPbyJh2yjSE



You can play in 5 minutes, speedrunable
Objective
Explore all the caves to find and touch all the [NERVES] to reach the [NEST]. Unlock shortcuts, collect upgrades and consumables on your way to reach your goal before running out of Oxygen.
Sacrifices may have to be made.
After your inevitable [DEATH], another soldier will be awakened to carry on the mission, keeping all upgrades and shortcuts previously acquired.
Leeches
Avoid contact with leeches at all costs. Scare them away by shooting flares at them.
Fishes
Fishes are cute and peaceful. When they die they replenish your oxygen. Can you be heartless?
Keys
WASD - Move
SPACE - Jump
E - Scanner
F - Flare Gun (after you get it)
SHIFT - Dash / Boost (after you get it)
LEFT CLICK (AND HOLD) - Harpoon (Grapple) (after you get it)
O - Open options menu
K - Reset
Post Jam Updates
v2:
- Fixed the Oxygen molecules to appease the crowd of angry scientists
| Link | https://oursbleu.itch.io/doorfish |
| Original URL | https://ldjam.com/events/ludum-dare/48/i-opened-the-door-and-there-was-a-fish |
Ratings
| Overall | 212th | 3.99⭐ | 52🧑⚖️ |
| Fun | 613th | 3.541⭐ | 51🧑⚖️ |
| Innovation | 497th | 3.578⭐ | 53🧑⚖️ |
| Theme | 192th | 4.176⭐ | 53🧑⚖️ |
| Graphics | 138th | 4.402⭐ | 53🧑⚖️ |
| Audio | 425th | 3.704⭐ | 51🧑⚖️ |
| Humor | 447th | 3.307⭐ | 46🧑⚖️ |
| Mood | 333th | 3.97⭐ | 52🧑⚖️ |
| Given | 83🗳️ | 84🗨️ |
Violets are blue
I opened the door
It opened me too
definitly a metroid prime feel :)
good job
my fives
https://www.twitch.tv/videos/1004858368
The scan is made up of two parts, a post process outline shader - masked by two sphere masks with subtracted from one another to create a ring in world space which is then controlled by the scan radius.
And the second part is a particle system that slaps particles over the the buffer: meaning it places sprites onto objects you are currently rendering, and the sprites themselves have the same 2 sphere mask logic in them, controlled by the same scan parameter, so in the end it all works sort of in sync :)
The fishes around the map didn't seem to fit into the environment too well.
I finished the game and was happy to see there was an actual ending to it. That made the whole feel complete ^_^
I usually try to give at least some critical feedback, but to be honest I dont have much. The grappling hook was sometimes a bit tricky to use, but nothing too bad. And I did not really see the point of the dash all that much (except for moving around faster).
Thanks a lot for making this! It was very different from other LD games I played so far, and I enjoyed it a lot :D

I enjoyed this quite a bit, especially when the grappling gun got involved. You just can't beat a grappling gun, really. The progression seemed to work very smoothly, and even though I had literally no idea where I was going most of the time, I found all of the nerves easily enough. I feel bad for whatever being this is that we're destroying, they already have spinning wheels of sharp teeth inside their body, I say they have it bad enough as it is!
Good job team :)
The visual and sound design of the game is also good. "The program" is very funny comments on what is happening. It's not boring with her.
Only I didn't understand in the game that I need to avoid leeches, and I can kill big fishes to get oxygen. I saw an explanation about this in the description on Ludum after I finished the game.
Very nicely made and quite impressive for the limited jam time. I really liked the whole sparse soundscape - it gave the game this a bit creepy, a bit mysterious underwater feel.
If I had to wish for one thing, it would be somewhat wider fov. Everything felt very much in my face (especially disturbing with the leaches.... brrrr.... ;)). I was getting lost all the time and I killed more hosts than anybody should ever, but the exploration was fun! And the fact that you could find your previous dead host out there was a very nice touch - reminded me of "Lone Echo".