Dongeons & Potions by Revetoon

[raw]
made by Revetoon for Ludum Dare 48 (JAM)

Will you dare enter the Dungeon?

Deeper into the Dungeon, deeper into the potions side effects!

You enter the Dungeon and try to go as deep as you can. On your way, you discover magical potions that can grant you the most powerful abilities, but will curse you with invasive side effects... Will you retrieve the treasure at the very bottom of this place?

Illustrations

illustrCoverF.jpg

illustrDungeonF.jpg

illustrCryptF.jpg

illustrHellF.jpg

Rules

Your goal is to go deep enough in the Dungeon to retreive the treasure at the end; there is an actual ending, try to reach it! You will have to clear every enemy of each room to progress.

Along your way, you will find potion rooms, where you have to choose one potion to drink in order to pursue your journey, each potion giving you: * One great bonus, granted instantly: new equipment, new abilities, everything you need! * One progressive malus, that will start imperceptible and will curse you more and more as you go deeper in the dungeon... * One malus reset, temporarily freeing you from one of the many curses you may have accumulated along the way.

Controls

  • Left/right arrows or A/D: horizontal movement
  • Up arrow or Spacebar: jump
  • Left click: sword attack
  • Right click: bow attack

Assets

A nice action-adventure game, with many enemies and abilities, as well as many environments, all made in three days!

Everything in this game has been made in the course of Ludum Dare 48, including:

  • All gameplay mechanics
  • All graphics
  • All musics
  • All sound effects

(the only exception being our logo splashscreen at the beginning)

Tools:

  • Game engine: Unity
  • Pixel art: GraphicsGale, GIMP
  • Music: Cubase

Fixes have been made; the changelog can be found on the itch.io page, and the original game is downloadable from Google Drive.

Ratings

Overall 223th 3.979⭐ 49🧑‍⚖️
Fun 131th 4.021⭐ 49🧑‍⚖️
Innovation 1050th 3.106⭐ 49🧑‍⚖️
Theme 1279th 3.351⭐ 49🧑‍⚖️
Graphics 373th 4.149⭐ 49🧑‍⚖️
Audio 332th 3.809⭐ 49🧑‍⚖️
Humor 619th 3.051⭐ 41🧑‍⚖️
Mood 776th 3.589⭐ 47🧑‍⚖️
Given 13🗳️ 15🗨️

Feedback

MandaRad
27. Apr 2021 · 15:16 UTC
This was a great entry. I really loved all the little touches, like being able to push books off their shelves.
WobbleBlocks
27. Apr 2021 · 18:32 UTC
Dude that games is super awesome! I especially love the pain sounds!
mantal
27. Apr 2021 · 18:34 UTC
Art and music are beautiful, the gameplay is smooth and intuitive, amazing game!
Martta
27. Apr 2021 · 18:35 UTC
Really awesome game, but WHY NO WEBGL BUILD? The game was really good and polished all around. Nice sounds, music, graphics, gameplay. It even has some replayability because the dungeon is more or less random generated! I was impressed about the potions, really cool that there were different kind of buffs and debuffs!
snonk
27. Apr 2021 · 18:35 UTC
graphics and music/sfx are amazing ! i agree, the little touches like the flickering lights and movable objects really enhance the experience. everything works very smoothly and looks v polished. great game :)
mujina
27. Apr 2021 · 18:36 UTC
Great game. Love the art style and loved the nice touches like the movable lanterns and books in the environment. Overall, it's really a nice small complete polished game!
Sleepqt
27. Apr 2021 · 18:39 UTC
Cool physics and Art direction, music is pleasant as well. Wish enemies could jump, bow cheese is real, but the bats made me press the "Cry" button. Good work!
Poorwill
27. Apr 2021 · 18:40 UTC
A very fun game! Good execution as well. Hitting the enemies from far away with the bow felt really cool, when enemy archers shot the books by accident was cool as well. The curse mechanic is also a clever way to increase the difficulty progressively.
Ourten
27. Apr 2021 · 18:40 UTC
Great game! The graphics are impressive! It's a bit hard to not die on the first rooms but the challenge is interesting.
Ethanthopkins
27. Apr 2021 · 18:41 UTC
I played this game for quite a bit. I like all the little details you put in like the physics for the books, different enemy types, and of course all the little potions. Music and controls felt good. I don't know if I just missed it but it would have been cool to have a visible health gauge.
llaumegui
27. Apr 2021 · 18:41 UTC
That's a very polished game, great work !
I think there might be a bug sometimes i spawn in the middle of a room, so i get hurt on the first second
Overall ! That's a good game
Reblys
27. Apr 2021 · 18:43 UTC
Solid game ! I felt some Rogue Legacy vibes during my runs. It was very fun overall congrats !
Dazrow
27. Apr 2021 · 18:44 UTC
Interesting concept. It's quite fun to play and requires some real skill to get used to. Also liked upgrade room in between main levels.
I really lacked some impact when Im hit so every time i died was almost like surprise.
Still, well done! Solid work

I'd apreciate if you could also check out our puzzle game "Deep Sweep". Thanks and best of luck! :D
Rongefilet
27. Apr 2021 · 18:45 UTC
Very nice game, gameplay, enemy variety and bonus/penalty management are working nicely. The only thing I missed were a little knockback on hit, for more feedback and easier crowd management. Great entry!
Nomppie
27. Apr 2021 · 18:47 UTC
This game is dope. I love the graphics and the way everything feels. It's very impressive that you managed to do all this in three days.

If I had to complain about something it's that I'm not quite sure how to deal with the archer enemies. Also I got to the room with the big grim reaper guy and all the bats, defeated him, and then I just kept getting the same room until I died. Not sure if that was intended.

I also wanna mention that I really enjoy the upgrades between rooms. Kinda reminds me of Rogue Legacy, which is a game I adore. Good stuff!
FabiGhindaru
27. Apr 2021 · 18:47 UTC
Really, really fun!
You should really build upon this.
One of my favourite games from this LD!
OxySocks
27. Apr 2021 · 18:49 UTC
Seriously impressive! But.. the archers keep quickscoping me :( Great art, smooth player controls, it fits the theme and overall it's really polished. I'd probably play this regularly if it was a bit more fleshed out and playable on my phone. Great job!
lekaleksay
27. Apr 2021 · 18:50 UTC
I like it! Soundfx so sweet and animations enjoyable! There is a lot to explore, fine level design dont't know why but aways try to jump on objects)
Kaito
27. Apr 2021 · 18:52 UTC
Great and very polished game! My favorite feature : keeping all the arrows on the player like a real warrior.
Thulium Games
27. Apr 2021 · 19:00 UTC
Really cool game! It has great graphics and I love the sound effects. I don't know if I fully understood the powerup mechanic though. Some of the side effects seem to either not work or only take effect 1 or 2 rounds after you get it, and the sword and bow polish didn't seem to do much. Overall really good entry though.
benatiu
27. Apr 2021 · 19:00 UTC
Your gameplay loop is great, Bonus/Malus are a real dilemma and game is balanced. Graphics and music are cool, I love what you made with particles.
sabasa
27. Apr 2021 · 19:04 UTC
I won but while the credits were showing i shot an arrow stright up and it fell on my head and i died :( Great game btw, its not specially innovative but it doesnt need to be. Loved the art, the music and the sound effects. Itd be good to have the controls explained in the game
xpoho
27. Apr 2021 · 19:31 UTC
Ооо, это сразу напомнило Rogue Legacy. Там была похожая механика с отрицательными и позитивными свойствами. Я прошел 22 комнаты!
Хорошая игра! ^_^
James Kusardi
29. Apr 2021 · 16:46 UTC
very fun! potions are cool, although i wish i had more of an idea of what some of the effects did. i'll definitely be playing more of this later to at least try to beat it :)
pfs
29. Apr 2021 · 21:51 UTC
Really nice graphics, gameplay feels smooth, overall really nice game. Yet it is lacking something new I like to see on game jams, you played it safe (as did wee :D)
ShadowDev
30. Apr 2021 · 01:00 UTC
Nice graphics, great music and just all around fun! Just wish the web version didn't run on low fps for me.
azagaya
01. May 2021 · 16:22 UTC
Cool rougelike game! congrats! Art was awesome and music was really nice too!
gord10ahmet
03. May 2021 · 20:56 UTC
Great game! I loved the graphics and musics, especially.
Glv_p
03. May 2021 · 21:05 UTC
I loved the art and the sounds! Interesting game, good job!
luddegodofpain
03. May 2021 · 21:07 UTC
Played the v1.2

Art and music, also sfx are great

Please fix the spawn points not to be in the middle of enemies

Also, the velocity of the character should taper off faster, feels like walking on ice

Good job :)
johnnyjw
03. May 2021 · 22:20 UTC
Really loved the graphics and idea. Game was fun and aiming a sword with a mouse was new for me. Only critique I have would be making the first room a little easier to start out with I just ran in and was bombarded by monsters.
Biku
03. May 2021 · 22:45 UTC
Really nice game. I didn't reach the end of it but the music was very nice. Different type of enemies, you go deeper and the enemies change completely. Really nice!
DDRKirbyISQ
03. May 2021 · 22:46 UTC
Got to level 15, nice! Wish the potions healed you a tiny bit too, so small mistakes are a little less punishing.

Also, a heads up -- your WebGL export seems to be sized at an extremely large resolution and thus does not fit on common desktop screen sizes. 1366x768 is the most common desktop resolution nowadays, and I myself am running 1280x1024 -- not everyone has a giant 1920x1080 display!
Kotzi
08. May 2021 · 19:38 UTC
Great game! Lovely art, nice idea and really solid implementation. Congrats!
Eden Shazar
15. May 2021 · 14:06 UTC
A nice little experience! A classic little gameplay loop, well built and running smoothly. I especially enjoyed the sounds, although the balancing was slightly off making some of them a bit too quiet. Good job!
felo07
15. May 2021 · 16:01 UTC
very good game, with excelent graphics and music. Sometimes the sword aim confused me a lil bit, but the game is great, congrats for the team! =)