Bumpysphere by bassguitarbill
Bumble around the ocean in a bathysphere!
Dodge projectiles!
Lift heavy objects!
Zoom around the ocean and have a good time!
| Link | https://github.com/bassguitarbill/ludum-dare-48 |
| Link | https://bassguitarbill.itch.io/bumpysphere |
| Original URL | https://ldjam.com/events/ludum-dare/48/bumpysphere |
Ratings
| Overall | 433th | 3.479⭐ | 26🧑⚖️ |
| Fun | 465th | 3.313⭐ | 26🧑⚖️ |
| Innovation | 521th | 3.083⭐ | 26🧑⚖️ |
| Theme | 257th | 3.875⭐ | 26🧑⚖️ |
| Graphics | 279th | 3.708⭐ | 26🧑⚖️ |
| Audio | 339th | 3.341⭐ | 24🧑⚖️ |
| Humor | 307th | 2.833⭐ | 23🧑⚖️ |
| Mood | 292th | 3.5⭐ | 26🧑⚖️ |
| Given | 48🗳️ | 25🗨️ |
All round a really good entry
Colliding to walls might feel a little too punishing (maybe adding a little push back so you don't get repitively hurt?). I found it a bit frustrating to navigate and grab around a treasure while an enemy was shooting at me.
But overall really nice job!
I liked really the idea - Loved the look and feel of the game - the controls seemed somewaht intuitive :smile: :wink: Good job :thumbsup_tone1:
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
Overall I enjoyed the game :)
Picking up the final treasure was very tense!
I always try to offer some constructive feedback, so I have a few things. First, I didn't notice the message saying r to restart much like the last commenter, and had to refresh the page each time. I like the communication via messages during gameplay, but I didn't find myself looking there often enough. Someone else mentioned checkpoints and I think that would have made a huge difference. It's discouraging to have to go back through each step every time you die, especially when the game has some length to it.
Overall though I quite enjoyed this entry. Thanks for a fun game!
If I may give a suggestion: I like the little communication window, but it probably could use something like a little animation (e.g. a walkie talkie wiggling or a face talking) to draw attention when there is a new message.