#Deep by Alex_LemminG


Explore endless dungeon and find the deepest scrolls
| Link | https://alexlemming.itch.io/deep |
| Link | https://alexlemming.itch.io/deep |
| Link | https://alexlemming.itch.io/deep |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep |
Ratings
| Overall | 114th | 3.925⭐ | 22🧑⚖️ |
| Fun | 41th | 4.125⭐ | 22🧑⚖️ |
| Innovation | 260th | 3.575⭐ | 22🧑⚖️ |
| Theme | 69th | 4.225⭐ | 22🧑⚖️ |
| Graphics | 304th | 3.675⭐ | 22🧑⚖️ |
| Audio | 440th | 3.15⭐ | 22🧑⚖️ |
| Humor | 55th | 3.833⭐ | 20🧑⚖️ |
| Mood | 482th | 3.194⭐ | 20🧑⚖️ |
| Given | 34🗳️ | 17🗨️ |
- fun little miner/platformer
- I like how the various 'currencies' play into the game; nice 'circle of life' with rock,shove,dynamite
- sounds fit the game
- I LOVE that the scrolls are powerups, I didn't expect that and we seeing the game might be too simple until I found that
- I'm glad there is a scoreboard for deepest delve
Improvements:
- make the intro skipable for repeat players
- expand the scoreboard concept to include which scrolls you've unlocked (can be a silhouette for those undiscovered so as to only hint and not spoil
- also a scoreboard on max num of scrolls discovered in a single run would be fun too
- unless you intend it as a surprise; change the color of the slimes based on which AI they use
Bugs:
- didn't run into any
First of all it made me way smarter and less superficial so thanks for that.
Second of all, it was just really fun. I loved planning out my every moves and I really wanted to get all the damn scrolls ! Great job on making the game harder the more you dig, it really makes it intersting in the long run.
What I would do :
- Create chunks a bit sooner because when you're maxed out on the Field of view thingie, you can see blue parts left and right where chunks were not created yet
- Make dynamite also kill nearby enemies or something ? Sometimes I just wanted to get rid of those flipping among us buggers
- I never understood what the stones were for
Nevertheless, it's a great game man, kept me hooked until the end, great job !
- Keeping upgrades on death kept me playing 10x longer than I would have otherwise
- Becaues keeping upgrades is a thing, the depth requirement ment I couldnt cheese it.
Wonderful entry and smart design
I think having the right click being able to turn sand into stone made it a bit too easy though
Well done!
Really cool for a compo, great job !