Hextraordinary Hexplorers by Aggrathon

A resource management game about an explorer trying to survive the wilderness.
Made with Unity, Visual Studio Code, Paint.net, Audacity, Bfxr, git, Blender (but only for a prototype that I abandoned), NewRocker (font), and ZillaSlab (font).

| Link | https://github.com/Aggrathon/LudumDare48 |
| Link | https://aggrathon.github.io/LudumDare48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/hextraordinary-hexplorers |
Ratings
| Overall | 478th | 3.421⭐ | 21🧑⚖️ |
| Fun | 461th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 351th | 3.395⭐ | 21🧑⚖️ |
| Theme | 611th | 3.316⭐ | 21🧑⚖️ |
| Graphics | 595th | 3.184⭐ | 21🧑⚖️ |
| Audio | 471th | 3.083⭐ | 20🧑⚖️ |
| Humor | 270th | 2.938⭐ | 18🧑⚖️ |
| Mood | 497th | 3.167⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 6🗨️ |
I wish there was some way to see how much progress I made on a run. Otherwise, very cool mechanics! Very simple to get into, simple to progress, quite clear. A little unclear when the option for events would pop up, so I wasn't really able to plan out routes and understand what resources I would get for taking a specific path. The movement to me felt a *little* random for the most part, but that was mostly fine because it was about the decisions made at each point.
Very cool jam idea, fits the theme well, pretty fun to play! A little more resource variation and tools to give the player some more information when making pathing decisions and it could really progress well.
I really like the art style, though! The graphics and the harmonica music really help sell the rustic out-in-the-woods feel of the game. And it does a good job of giving you enough resources that the game feels tricky without ever feeling punishing. Good game!
Some remarks:
1. That was unexpected that you can run away stepping on empty brown hex.
2. Sometimes you have negative value of food and can gain more food to continue the game.
3. It was confusing that tutorial asks you to buy apples and arrows but you can buy only one of them in one turn.
4. Tutorial messages remain on screen after completion.
Good entry!
Art and hexagon based design looks good, and hexagons allow for choosing paths while still always progressing deeper. Hexagons are truly the bestagons.
Not sure what the map does. Also not sure why I can't trade a + to the druid when I have 2, might be a bug.
Overall, it was interesting and enjoyable to play. Definitely not easy, but since I saw the snow in one of the first runs I decided to try to reach it, and that kept me going until I was good enough at managing resources. Then it turned out that was the goal all along! So I managed, but it might be more motivating for others if the end goal was clearer and there was some progression indicator to show players how close to the end they are.