Deep Rescue by johnnyjw
Saave the ocean from trash and pollution while freeing the poor sea turtles. Careful to not let the ocean get too poluted though.
| Link | http://johnnywaity.com/LD48/src.zip |
| Link | https://johnnywaity.com/LD48/DeepRescue/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-rescue |
Ratings
| Overall | 798th | 2.891⭐ | 25🧑⚖️ |
| Fun | 815th | 2.609⭐ | 25🧑⚖️ |
| Innovation | 668th | 2.826⭐ | 25🧑⚖️ |
| Theme | 815th | 2.739⭐ | 25🧑⚖️ |
| Graphics | 572th | 3.217⭐ | 25🧑⚖️ |
| Mood | 572th | 3.048⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 17🗨️ |
The feedback on the claw could be better. It was hard to tell if I was picking up the bottles and cans, or if they were disappearing into the sea.
I think there's a bug with restarting. It sends me back to the menu screen, but I had to refresh the page to play again.
Overall, nice game!
I think the claw animation/picking up trash is the biggest area for improvement. At first, I thought the claw had a weird collision shape or something, but I then realized I actually WAS picking things up, but the fade-out delay made me think I wasn't. I imagine it would be pretty quick to address this, and it would make a big difference!
There seems to be a bug with restarting the game after losing once, FYI.
Good job overall, thanks for sharing!
At first I didn't know if I was freeing turtles or killing them, since they were disappearing.
Very cool that this is a non violent game (it's even the complete opposite).