The Fall of Alice by kr4ft3r
Describes the current state of society, or it would if it wasn't a rushed Ludum Dare game made by two morons.
Play it NOW in your internet browser! (please play in CHROME, or the audio will sound even uglier than what it is)
Any key to start, directional keys to move left-right, down to speed up, P to pause.

Made with HTML/CSS/JavaScript with a bit of jQuery. We had a late start, with only day and a half to work on the project, so please forgive us if you find your experience to be lacking.
@kr4ft3r :keyboard: Programming
@orb :paintbrush: Graphics
JavaScript :musical_note: Audio
| Link | https://krafter.itch.io/the-fall-of-alice |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-fall-of-alice |
Ratings
| Overall | 1833th | 2.654⭐ | 70🧑⚖️ |
| Fun | 1881th | 2.221⭐ | 70🧑⚖️ |
| Innovation | 899th | 3.224⭐ | 69🧑⚖️ |
| Theme | 834th | 3.706⭐ | 70🧑⚖️ |
| Graphics | 1477th | 3.06⭐ | 69🧑⚖️ |
| Audio | 1186th | 2.618⭐ | 70🧑⚖️ |
| Humor | 787th | 2.825⭐ | 62🧑⚖️ |
| Mood | 1397th | 3.117⭐ | 66🧑⚖️ |
| Given | 49🗳️ | 100🗨️ |
I enjoyed it nevertheless. The graphics are nice and easy on the eyes
Nice work!
(and dang, Alice got some junk in her trunk!)
The audio for getting the letters at the register they were in and the notes chosen for it felt a little harsh after repeated points. If you want to keep the notes in that higher register I would suggest choosing a scale for the notes. if you want to keep the eeriness in the game maybe choose even just a chromatic downward scale. Another interesting idea could be use of the "Shepherd's tone" It is the concept where as one revolution of the scale reaches the bottom a new one begins way up top to make it seem like a neverending fall. It is the same concept used in the Neverending staircase in Super Mario 64 except in an upward motion. That would be a really great way to amp up the eeriness and add a lot of auditory interest with minimal music writing itself!
Overall great game and cool concept!
With other high priority things to wrap up, there was no time to think about how to fit letters into scales or anything like that, for frequency I just multiplied ASCII character codes by 12, found that it sounds psychedelic enough, and was done with it. Uppercase letters sound much better though (the part where it reads the label 'ORANGE MARMALADE' sounds wonderful) but I was at my wits end by then, having just finished the struggle with implementing 1d Perlin noise to make the text wiggle (not too happy with those results either), so it didn't even occur to me to try converting chars to uppercase before getting frequency, which might have improved the sound a bit. Just your usual late start LD.
@ladybenko Thanks, that was useful! I wasn't aware how bad it sounds in Firefox. It never occurred to me that browser disagreements will affect dynamically generated audio as well. All the bookshelf details are @orb 's credit, he has done more graphics but our time and communication was limited so that is all that got into the game.
@saintchristopher777 Thanks for playing, like ladybenko discovered, sound only works well in Chrome (though it still doesn't sound too great, just less like a dial-up modem)
@wouter52 Thanks for playing. With late start we had (mid-Sunday) the first concept was that there shouldn't be any gameplay elements, just an artsy experience. Only in last few hours did I implement scoring for catching letters (as we were failing to achieve much in "artsy experience" department as well), hence the lack of fail condition.
@abigailcorfman thanks for compliment on Alice's butt, though I know it could have been made better (it is hard to do a good butt in 64x64 character). All décor stuff was drawn by @orb , he'll be glad you liked it.
@starling Thanks for playing. Initial idea was that the game should subtly describe the information overload and strong polarities of opinions we have in this age, but I didn't manage to implement any of that in the short time we had. There is a faint, awkwardly implemented shadow of that idea in the very ending, where Lewis Carroll is said to be both a beloved children's fiction writer and a pedophile, to suggest that anyone can pick their own truth, and maybe make us ponder over how one of those two statements may relate to the other, but all in all I'm not happy with how that turned out (those two statements were meant to be shown side by side, rather than one after another, someone may get the wrong impression that the aim was just to slander the guy).
Even though there was sound, after a while I just find myself avoiding all of the letters and just slowly reading through all of it. It was definitely unpleasant after a while. Also the slow sideways movement did hamper me from collecting them. In fact, I actually thought I was trying to avoid the shelves.
The awkward spacing of the letters actually made it pretty hard to read in the end, though it was an interesting way to read. At least I can read them well based on how you designed the surroundings though.
It's a good take on things though! Except on the readability end of things...
As far as the ratings go, the concept fit the theme well and the overall mood was very coherent. Afterwards I definitely understand what you meant about the game describing the current state of society, tho the topic would probably be a better fit for something like a school essay than a video game.
I appreciate how experimental this was. Good job!
Still, it's a nice and very creative entry for a jam, Well done!
Loved the take on the theme, it's different and creative.
I would have maybe wanted to slow down at some point where I missed some words (both didn't have time to read them and didn't reach them in time).
Funny pixelart and fine, although repetitive, background gfx. Sounds were ok, but maybe some additional background tone or tune would have enhanced the mood. I would also liked to have some items to come upwards or anything to give a bit of variety to the fall.
Anyways, the whole thing was kinda cute :slight_smile:
I didn't read much of the text :sweat_smile: I assume it's an excerpt from Alice in Wonderland?
Visually, bruh.... pixel butt-cheeks? lol??? Good one!
The animation on the dress is pretty good too!
Some potential here for a type of "art"-game! Good job on your entry!
Perhaps it could be broken into smaller levels each with a part of story and with some obstacles to make things more interesting. Considering you only had 1.5 days to invest into this, great job! Keep up good work :slight_smile:
@dob To our defense, the design document did state that Alice is to be a realistically drawn adult girl, however it turned out neither of us is able to realistically draw an adult girl well enough, let alone animate it, so I turned to pixel art to save the day. And well, the problem with 64x64 pixel characters is you can't really tell the character age (I guess high heels weren't much of a cue), so that turned out to be awkward. It doesn't help either that we ended up with a scaling problem between Alice and shelf items, making her look smaller.
Watching the constant stream of score reports in the browser log is pretty fun.
I just played it. I really dig the atmosphere. The vertical words were pretty awesome too, although they were a bit hard for me to keep my focus for the whole thing (sustained effort for too long). Towards the end I let it fall without paying too much attention, to see what would come at the end. I was a little sad that she just kept falling with no change after the text ended - I wanted more!
Honestly, you set up such a mysterious mood with the girl falling and the graphics and text that the butt just felt out of place. Don't get me wrong, I like a nice butt, but in this case I think it took away from the alluring atmosphere you created.
Probably among the highest points I've awarded for mood this time around.
Keep it up.