Chippy Picker by Javid Ladhani

[raw]
made by Javid Ladhani for Ludum Dare 48 (JAM)

Covid-pounds who? Dig down deeper and deeper into the chippy bag and explore a world beyond! Will it satisfy your cravings?

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Ratings

Overall 184th 4.023⭐ 24🧑‍⚖️
Fun 145th 4⭐ 23🧑‍⚖️
Innovation 52th 4.262⭐ 23🧑‍⚖️
Theme 41th 4.429⭐ 23🧑‍⚖️
Graphics 350th 4.167⭐ 23🧑‍⚖️
Audio 494th 3.643⭐ 23🧑‍⚖️
Humor 25th 4.325⭐ 22🧑‍⚖️
Mood 500th 3.816⭐ 21🧑‍⚖️
Given 24🗳️ 0🗨️

Feedback

kepper104
27. Apr 2021 · 15:10 UTC
Liked the graphics and the idea, good job!
luvjungle
27. Apr 2021 · 15:17 UTC
Well, that was weird =) I liked the mix of genres and music, but those colliders were unforgiving sometimes, but I made it through the end (that sounds awful now)
Thulium Games
27. Apr 2021 · 15:18 UTC
Have you ever played the game Frog Fractions? this reminds me of that game. It's really fun and with some more steps before the game ends, you could make this a great game.
T C
27. Apr 2021 · 15:23 UTC
I laughed, I cried, I learned so much about the struggles of being an eaten chip. What a journey! Was not expecting any of the style changes, enjoyed that a ton!
Lucas Viana
27. Apr 2021 · 15:28 UTC
This one was unexpected. Really enjoyed the gameplay and the vibe. Honestly i just think the intestine phase was a bit too long, besides is a really fun game that dont get tasteless so easy!
MandaRad
27. Apr 2021 · 15:30 UTC
Great entry, I really didn't expect it to keep going after the chip bag part and was surprised. I like a lot of the little details, like the chips getting attached to the hand.

Nice take on the theme, great job!
Cakestorm
27. Apr 2021 · 15:35 UTC
What a weird and wonderful game! The changing gameplay styles and perspectives were a really nice feature, and each section felt well polished and designed in its own right. The first section I especially liked - it was a simple idea, but having to try and catch up was a fun idea, and the way all the chips were colour-coded was a great little quality of life feature.

The graphics were amazing too. They worked really well, looked great, and added a great deal of personality to the game - excellent work on them! The little animated cutscenes were a nice touch and they helped keep the flow of the game going, so that was a great addition.

It was an experience, in the best sense of the word, to play this game, and I really enjoyed it all, so really good job!
Joshuc
27. Apr 2021 · 15:38 UTC
A very creative and just overall enjoyable experience! It was a fun game to just play through, and I loved the smart integration with the different genres of games. There was one animation bug that bugged me a little, where if you changed directions while moving in a diagonal, the player image wouldn't flip, but other than that, a very enjoyable experience.
Klaus Peter
27. Apr 2021 · 15:39 UTC
That's a big project for this short amount of time! I liked the idea and the art style. But sometimes the controls felt a bit stiff to me, in the parkour some obstacles were really difficult to land on.
Flamingo
27. Apr 2021 · 16:28 UTC
Cool game, I understood the life of ships)))
Spaint
27. Apr 2021 · 17:14 UTC
Didn't really expected more levels and different genres after the first one, pretty fun experience. Liked the animations (acid death especially), but music could be better. Intestine level was a bit bigger than needed and lacks any directions, almost got lost. Good job, anyways!
wdebowicz
01. May 2021 · 13:44 UTC
Just watching it on twitch, the funniest entry this ldjam so far for me!
JUSTCAMH
01. May 2021 · 17:18 UTC
Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865
tanatb
04. May 2021 · 17:41 UTC
Did not expect the depth that this game went through, there were so many turns I didn't expect the game to go through. It took me a little bit of time to click through everything at the end to figure out what to do. It might help tie everything together in a surreal way if things were crazy in a narrative sense not just in the environmental design (much like the dialogue you encounter in frog fractions).
kuviman
18. May 2021 · 13:06 UTC
Very cool