The Deep by TheMoonrise
In The Deep you steer a submarine to the bottom of the ocean.

A mysterious quest has you dive deep into treacherous underwater caves.
No daylight has ever made it this far down.
Use the instruments of your submarine to navigate the world of the deep.
But beware, the legend goes that you are not alone down there.

With this game we ventured out of our comfort zone and worked with 3D for the first time.
We hope you enjoy the experience!
Headphones recommended.

Thank you for playing! ~remusnomos, ~TheMoonrise, ~zolar
| Itch.io | https://themoonrise.itch.io/the-deep |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-deep |
Ratings
| Overall | 170th | 4.043⭐ | 72🧑⚖️ |
| Fun | 486th | 3.636⭐ | 72🧑⚖️ |
| Innovation | 41th | 4.307⭐ | 72🧑⚖️ |
| Theme | 23th | 4.493⭐ | 72🧑⚖️ |
| Graphics | 242th | 4.286⭐ | 72🧑⚖️ |
| Audio | 97th | 4.179⭐ | 72🧑⚖️ |
| Humor | 849th | 2.74⭐ | 54🧑⚖️ |
| Mood | 60th | 4.387⭐ | 73🧑⚖️ |
| Given | 93🗳️ | 113🗨️ |
There might be a bug because I got the ending screen when I rammed into a wall at the start, it's a shame cause it did spoil the ending for me.
more methodical. Devices mostly intuitive, but I'm lacking an option to see what's above me. Both times I died from punching my submarine into the ceiling that i couldn't see. Also, the game is very punishing. I think I've spent about 20 minutes and it was harsh to lose all your progress. Maybe you still have the time to add checkpoint?
UPD: I've reached the kraken, but i died before launching thee torpeda. Was it necessary to turn the ship towards the monster before launch?
I have only one critic. Maybe you could adjust the light intensity lower. So you feel more alone.
Super original and amazing that you managed to create this in just a weekend.
And here's proof I finished the game: :smiley:

blurred to not spoil the final text :wink:
Yes, as others have commented a tutorial in-game may have been a good thing...
But somehow figuring out what to do and what the gauges, levers and displays do/show seems to be the experience a lot of you are enjoying in the game.
Thank you so much for playing the game and for all the comments here. :heart:
I actually really liked not having a tutorial, many games nowadays often rob you of the satisfaction of figuring things out by yourself.
My submarine crashed and got stuck, I think. But it felt totally justified, I was driving rather recklessly!
I loved the atmosphere, I loved the controls, I loved groping blindly through the dark. The satisfaction of getting through that very first portal was a really great moment--The little lights closed in around me, first one green, then two green, then one yellow, then both yellow. I was gripping the controls, ready to slam on the breaks, then the lights turned green and dissapeared, first one, then the other.
Really great.
Regarding your question about the environment: We did actually build a (very basic) 3D environment and you do actually move through it. So the instruments do detect your surroundings and display them to you.
Other than that I adore the simple yet effective visuals, and overall athmosphere. Really immersive. This is an impressive work :thumbsup:
this game is amazing! I love the ambiance, it reminds me of Outer Wild (one of my very favorite games ever)! I have to admit I'm a very bad subnautica driver and had no idea what I was doing but it was cool.
The fact that you don't see anything apart from your navigation tools is amazing as you have to imagine what's going on yourself.
Anyway congrats, that's a very very cool game! Can't believe it's your first 3D game, good job :)
The tension rises with the barometer in this game. The controls are challenging & are good fun to learn.
-Innovation: (4)
There aren't many games, where you have to navigate purely by abstract navigation tools, and here is it solved quite well.
-Theme: (4.5)
I still get panic by all the alarms & noises, especially when a collision happens.
-Grafics: (3.5)
It is an interresting idea, that there is no sight of an environment, instead all the controls are solved visually.
There are not very many details, the game's true strengths are elsewehere.
-Audio: (4.5)
the sound design is quite important there down there when you see nothing else then
-Humor: (1.5)
that is an aspect your game doesn't need.
-Mood: (4.5)
The game has quite a well developed feel of submarine tension.
-Overall: ( 4.5 + 4 + 4.5 + 3 + 4.5 + 2 + 4.5 -> 4 )
The Points I would like to rate:
-Quality/Polish: (4)
some kind of menu or restart option(ingame) would be nice.
-Genre: (4)
I would imagine a game about submarine seafaring could look like this one.
-Szenario: (4.5)
The mission is clear & has multiple stages, while all that is there is well crafted.
I am not sure, if adding some optional or alternative steps, would go over the top...
-Setting: (5)
Maybe a periscope or some advanced radar ... bah, the steelcoffin has the best feel.
-Story(telling): (3.5)
Your adventure is told more in a indirect way. While there are some logs & info, there could be some updates & new findings on the way.
-Controls: (5)
The controls are very complex & solved well
-Rules: (4)
The collision sensor, and the silent running creates a lot of tension, and the alarm on a hit is quite ... alarming. The game is informing the player well and give always a second chance after a mistake, but not to much.
-Difficulty: (4)
The game isn't necessary difficult on its own, it complex controls & displays are the true challenge a player needs to master there.
-Complexity: (4)
Steering & orientation are bound to a wide array of something-meters, and anything you can do is a very necessary part of the game, especially when it is needed in a certain part of the progress.
-Content: (3.5)
There is not really much in all parts of the game besides all the interresting instruments.
Although the single level his a good length, and is well enough designed to play this game again, or ten times.
The interface felt quite realistic, the bolts everywhere really helped. The lamp was a nice touch. Together with sounds added a lot of atmosphere.
Overall was very immersive experience, really felt like I was diving deep into the unknown.