Dark waters by antoined73
It's a fish-eat-fish world! In this simple relaxing game, your goal is to eat other fishes, avoid being eaten, and dive deeper to discover what other weird fishes lurk in the depths below...
There's no defined end or goal, so feel free to bail once you've seen the sights and sounds and hopefully had a good time playing.
Controls:
Move using the mouse
Left-click to go faster
Mouse scroll to go up or down one level

This game is loosely based on the 2006 flash game flOw https://en.wikipedia.org/wiki/Flow(videogame).
| Link | https://antoined73.itch.io/dark-waters |
| Link | https://antoined73.itch.io/dark-waters |
| Original URL | https://ldjam.com/events/ludum-dare/48/dark-waters |
Ratings
| Overall | 501th | 3.773⭐ | 24🧑⚖️ |
| Fun | 924th | 3.341⭐ | 24🧑⚖️ |
| Innovation | 1036th | 3.114⭐ | 24🧑⚖️ |
| Theme | 169th | 4.205⭐ | 24🧑⚖️ |
| Graphics | 1000th | 3.614⭐ | 24🧑⚖️ |
| Mood | 180th | 4.159⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
A bit of feedback:
- There should be a clear indicator of when you get or lose segments. Like a note playing that matches the music.
- It's hard to see what "layer" you are on. Especially when you dice multiple layers at once.
would be neat to play this as a multiplayer game, i love the diving mechanic.
if i had to point out one problem, its that it can be hard to distinguish which level each fish is on, especially if you dont eat the fish above you. maybe the levels above and below could be blurred or made more transparent?
great stuff.
The browser console has some logs that sound like errors, "ERROR: Shader", and various "shader is not supported on this GPU (none of subshaders/fallbacks are suitable)" messages. I'm playing on a Chrome browser with an Intel Iris® Xe GPU.
I also go with the points of Carsten concerning indicators of losing segments.
But all in all, you did a good job here.
Very nice colours and very chilled out