Devil's Deep Dish by tweedle

[raw]
made by tweedle for Ludum Dare 48 (JAM)

The deepest pizza adventure of 2021!

AiegLkyVI6.gif

🍕 Controls:

  • A,D or Left & Right Arrow Keys = Player Movement
  • Spacebar = Jump, Double-jump
  • Left Mouse Button or Control = Dash
  • Story Progression = Right Arrow
  • Restart from Game End = R
  • Enter Game from Story = Enter

😈 By: Bulky Vulture (the artists formerly known as Zamboni Macaroni)

Visit us online: https://www.zambo.fun
Twitter: https://twitter.com/BulkyVulture

800x450.png

800x450-2.png

Ratings

Overall 854th 3.548⭐ 23🧑‍⚖️
Fun 793th 3.429⭐ 23🧑‍⚖️
Innovation 1151th 3.048⭐ 23🧑‍⚖️
Theme 378th 4.024⭐ 23🧑‍⚖️
Graphics 717th 3.833⭐ 23🧑‍⚖️
Audio 685th 3.475⭐ 22🧑‍⚖️
Humor 177th 3.81⭐ 23🧑‍⚖️
Mood 880th 3.524⭐ 23🧑‍⚖️
Given 46🗳️ 18🗨️

Feedback

ErkaNec
28. Apr 2021 · 06:31 UTC
I love this game. Great job!
Sam Machell
28. Apr 2021 · 14:36 UTC
Love how you've used the theme! Really great idea, and the visuals are lovely! The intro cutscene especially, but all of the sprites were charming and I enjoyed the colour scheme. The thing I found tricky was the platforming itself. I think about the most successful vertical platformers like Downwell or Spelunky, and how they're either zoomed out or have vertical aspect ratios so the player can plan their descent better!
Carraka
28. Apr 2021 · 14:38 UTC
The writing at the beginning was hilarious! I wish there had more of it throughout the game.

I spent a very long time trying to figure out why I needed Depth or Heat. Eventually I started to think that I needed to gather enough depth to complete the game, but just when I was getting tired of doing that, I found the bottom. So I guess gathering those was just for the score at the end? I also couldn't figure out whether the mushrooms were just there to annoy me, since you always wanted to go down, not up, and when you dropped down onto the mushrooms suddenly, it was very disorienting.
Faithcaio
28. Apr 2021 · 14:51 UTC
Nice platforming game.
General platforming felt good. But when hitting enemies you get thrown around a lot.
Sound & Music fit well.
I could see this being a longer game with a few more mechanics introduced in later levels.

Good Job!
themorfeus
29. Apr 2021 · 16:58 UTC
that was super cool, although at some point i thought i was going in circles - the level seems too long. Very fun though.
Duck Reaction
29. Apr 2021 · 17:03 UTC
I didn't expect this kind of story for plate-former but it's really great haha
Nice feeling on jump and falling even if there are some bug: sometimes when you fall on an enemy but you technically didn't jump you received damages. But for me the most confusing point is UI, I was not really sure what I was supposed to do but it didn't spoil my experience at all. I enjoyed my 10 minutes on this game, great job! :smiley:
Gustavo Rocha
30. Apr 2021 · 13:49 UTC
Great aesthetics! Nice work!
skoopidy
01. May 2021 · 07:32 UTC
Charming, great looking, but the level is too long, there is not enough visual cue for taking damage, platforming is clunky and not enjoyable, i think the camera is too close + does not fit the game. It gets old fast and i think gameplay is the most important thing in games. I give this game it 5/5 for visuals, audio, mood and humour though.
420blazeit
01. May 2021 · 17:30 UTC
Loved it! The graphics were the best part. I did glitch through the wall at one point and had to restart. No biggie. Overall, on theme, fun to play, looked awesome and the music suited it perfectly. Great job!
ElMikosch
01. May 2021 · 17:37 UTC
Cool Game. Love the music and the beginning story part. Maybe you could add a cooldown on the dash.
Rewzu
01. May 2021 · 17:55 UTC
Great audio and graphics. Movement seems responsive and not too floaty. I really wish that more of the level was visible at once. It is really interesting platformer but it can get a bit tedious. The intro was great though. I've catched one little bug: you can stick to the side of platforms. Overall it is neat game. Good job! :D
TwistedHawk
02. May 2021 · 03:05 UTC
This was a funny game, and it controls pretty well! I had trouble seeing enemies at times, and it was hard jumping on the enemies with wings without taking damage. Nice work on the project!
shubart
03. May 2021 · 19:02 UTC
Great game. I add lot of fun with it. Nice mood and music. Thank you
PxlDev
04. May 2021 · 05:35 UTC
Wow! The graphics are great, The music sounds great. I had some confusion what things were enemies and what were not. Also the ending, I dont know what did I do wrong, but the demon thing says "Wheres the rest of it?", I couldnt figure out why? (Or was it just a part of the design).
🎤 tweedle
06. May 2021 · 11:42 UTC
@pxldev that scene was cobbled together last second in a whirlwind. we assumed most folks wouldn't reach the end with a full pizza/full health. time allowing, we'd hoped to have more funny sayings and win scenarios
🎤 tweedle
06. May 2021 · 11:45 UTC
@rewzu we noticed that early on in playtesting so we bob rossed the walls and platforms with yellow cheese sticky edges... transforming the bug in a feature like a beautiful butterfly
🎤 tweedle
06. May 2021 · 11:46 UTC
thanks for playing and rating 🍻
OcO
15. May 2021 · 06:09 UTC
Super fun, I liked the change where you don't want to jump on things to get higher, but rather want to get down. The art is fantastic :)