Into the Dark by twoshoedlou

[raw]
made by twoshoedlou for Ludum Dare 48 (COMPO)

Explore the depths of a mysterious cave and shoot monsters with your harpoon gun as you try to make your way to the bottom.

Controls

WASD moves. Mouse aims. Click fires your harpoon.

ScreenshotLDJam.png

Ratings

Overall 236th 3.725⭐ 22🧑‍⚖️
Fun 207th 3.725⭐ 22🧑‍⚖️
Innovation 490th 3.125⭐ 22🧑‍⚖️
Theme 153th 4.025⭐ 22🧑‍⚖️
Graphics 287th 3.69⭐ 23🧑‍⚖️
Audio 614th 2.675⭐ 22🧑‍⚖️
Humor 412th 2.559⭐ 19🧑‍⚖️
Mood 169th 3.725⭐ 22🧑‍⚖️
Given 16🗳️ 16🗨️

Feedback

alexjdg
26. Apr 2021 · 11:31 UTC
Love the art style on this! Great job!
snesgaard
26. Apr 2021 · 11:42 UTC
Controls are really smooth, was a pleasure to play!
Kieron Woodhouse
26. Apr 2021 · 11:42 UTC
Really liking the clean and simple graphics and it has a nice moody feel to it. It did get so dark in places that I couldn't really see the enemies or their projectiles, which felt a bit frustrating. But solid gameplay and I enjoyed finding my prize! Well done
henriquecanella
26. Apr 2021 · 11:44 UTC
Simple but fun, really liked the art and the mood. If I could say one thing It's that you could increase a little bit the sfx for when you hit the enemies to give a better feedback to the player =D
Justin_C
26. Apr 2021 · 12:51 UTC
Really well made game, and fun to play.
youthfulIdealism
26. Apr 2021 · 15:36 UTC
Well done.

It would have been nice for the shark eyes to stop glowing when they die. I often had trouble telling if something was dead or not.

I'll echo the sentiment that sometimes there needed to be more contrast between the darkness and projectiles/enemies. Or perhaps the flashlight simply needed to be stronger?

I liked the fast movement and shooting.
PD Dev
26. Apr 2021 · 17:35 UTC
I really liked the atmosphere that these glowing plants inside the dark ocean create. The graphics look alright, for a game jam. Great job!
Yeil
26. Apr 2021 · 18:07 UTC
Nice graphics and design. Several types of enemies, by the way I killed all of them :D. Some sounds create a cool atmosphere. I especially liked the implementation of light under water. Keep it up)
rhewid
26. Apr 2021 · 19:56 UTC
Really good graphics and great mood, shooting sound was very satisfying. Would have loved a kind of boss fight at the end. Overall really great game.
Weirdybeardyman
26. Apr 2021 · 21:45 UTC
Perfect length, felt like lots of content. You made it look great and feel really atmospheric with the lighting and those fish come flying out of the darkness at you. You did a great job of making the harpooning satisfying. The backflip animation at the start was a nice touch. It would be nice to have music to make it even more atmospheric. Very nice
Anuke
29. Apr 2021 · 13:07 UTC
Very clean graphics; movement feels nice and smooth. I know music can be hard, but this could have used some to enhance the underwater mood. I've noticed many LD entries tend to be too hard for the average player, but this ended up being the right length and difficulty - not too easy, but not frustrating either.

As others have mentioned, it can be impossible to see some of the dark ink projectiles in deeper parts of the map. Would be nice if they were pink/purple instead of black.
Baconinvader
30. Apr 2021 · 20:31 UTC
Had a great time with this game! Really liked the use of lighting and the enemy variety! Nice job!
fy0
03. May 2021 · 19:49 UTC
Great mood. Makes me feel the fear of deep sea....
domsse interactive
05. May 2021 · 14:17 UTC
Love this style of games. A soft background music or diving sounds would be top. On the whole, the game was very nice. I also found the treasure chest. :P
🎤 twoshoedlou
05. May 2021 · 20:05 UTC
Thanks for all the feedback! If I were to do this again, I would definitely of made the enemy projectiles more visible, added an end boss battle and of course added some soothing deep sea music! :smile:
Shimonster
07. May 2021 · 16:18 UTC
This is a super fun game! The art and sound effects were really cool and the absence of UI or music made it really easy to feel like you are the diver.

The only thing I would change is to make the squid a little brighter because it was hard to notice. It would also have been nice if there was a small tutorial on how to get health and where the health is displayed because it took me a minute to figure it out (you could make it like it's inside the level to not ruin the effect of being the diver).
piscythe
15. May 2021 · 06:15 UTC
Excellent use of lighting. I like how the bodies of my slain enemies just float in the water. The ending felt a bit sudden. I think The Sharks deserved more screen time.
masterkrepta
15. May 2021 · 15:42 UTC
Amazing art style and atmosphere. I loved exploring around the sea and finding treasures
matthewrobo
16. May 2021 · 21:06 UTC
Extremely clean look. Nice job.

Probably the most atmospheric game I've played this time.

Though I will say it started becoming annoyingly difficult to see things with my monitor the deeper I went, and not in a "this is probably intentional" manner.
Aifryz101
16. May 2021 · 21:36 UTC
Very much liked the art style, the way the lights mix with surrounding ocean is really pretty. The ambient also helps with the mood aspect. The enemies were not really a problem. I did a second run without shooting any harpoons (pacifist mode :) ) and still managed to find the treasure.
lilkrit
16. May 2021 · 21:45 UTC
I have conquered the depths. Very cool game!