Into the Dark by twoshoedlou
Explore the depths of a mysterious cave and shoot monsters with your harpoon gun as you try to make your way to the bottom.
Controls
WASD moves. Mouse aims. Click fires your harpoon.

| Unity Engine Project File | https://github.com/LozzLol/IntoTheDark_LDJam48 |
| Downloadable Game | https://louisedbrooke.itch.io/into-the-dark |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-dark-1 |
Ratings
| Overall | 236th | 3.725⭐ | 22🧑⚖️ |
| Fun | 207th | 3.725⭐ | 22🧑⚖️ |
| Innovation | 490th | 3.125⭐ | 22🧑⚖️ |
| Theme | 153th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 287th | 3.69⭐ | 23🧑⚖️ |
| Audio | 614th | 2.675⭐ | 22🧑⚖️ |
| Humor | 412th | 2.559⭐ | 19🧑⚖️ |
| Mood | 169th | 3.725⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 16🗨️ |
It would have been nice for the shark eyes to stop glowing when they die. I often had trouble telling if something was dead or not.
I'll echo the sentiment that sometimes there needed to be more contrast between the darkness and projectiles/enemies. Or perhaps the flashlight simply needed to be stronger?
I liked the fast movement and shooting.
As others have mentioned, it can be impossible to see some of the dark ink projectiles in deeper parts of the map. Would be nice if they were pink/purple instead of black.
The only thing I would change is to make the squid a little brighter because it was hard to notice. It would also have been nice if there was a small tutorial on how to get health and where the health is displayed because it took me a minute to figure it out (you could make it like it's inside the level to not ruin the effect of being the diver).
Probably the most atmospheric game I've played this time.
Though I will say it started becoming annoyingly difficult to see things with my monitor the deeper I went, and not in a "this is probably intentional" manner.