To Return To One's Root by C3ll256
The game is called "To Return To One's Root" and the name of the game is an old Chinese proverb which may mean: a falling dead leaf falls on the roots of a tree; it is a metaphor for something that has a certain destination.
It is reminiscent of other ancient Chinese sayings." Falling red is not a heartless thing; it turns into spring mud and protects the flowers", and "the moistening of things is silent".
It also means "to nurture every spring life spontaneously and silently".
Based on this, Combined with the theme of this contest, "deeper and deeper", We make a design with Chinese understanding and interpretation of "The Life Extension" and "the reincarnation of the soul".
The game was developed by two Chinese game enthusiasts:Jiang Zheng and Xu Rongzhi. The overall style of the graphics is a blend of Chinese National Painting, Chinese Ink Painting, and Modern Chinese Cartoons.
The game is about a falling leaf that is about to end its life, falling from the tree into the soil, its life energy nourishing everything. We manipulate this energy to keep looking for new animal life to give it the energy to continue down the road, to awaken its consciousness that was once human, and to reincarnate again.
We share our feelings:The opening music has an "oriental rhythm" and we tried to restore the feeling of "life fading away", but it is not sad.

The music is rather long, about 30 seconds, so if you are interested, you can listen to it before you start the game.
From the beginning of the falling leaves to the flow of life forms to other animals. What we think is that this is energy, the same energy of everything in the universe never stops, it just keeps shifting. And why does it keep going down? This is because of the Chinese saying " Gui Men Guan ". It means a "door of reincarnation"
It is the beginning of the cycle of life, a place somewhat similar to "hell", except that it does not represent the end. Only a person can step into the " Gui Men Guan ".
Maybe this leaf and all the creatures in it were human beings in their past lives? They all want to pass through layers of difficulties and gain life energy until they are reincarnated as human beings again. And in this process, they are just surviving, only to reach the "door of death" and suddenly remember that they were once human.
We would have liked to join the Chinese game of beast-fighting Chess, but unfortunately, time is running out to join the natural enemies of various animals and the chase. And a series of falling leaves drifting down, the decaying sense of falling leaves with a cinematic dribbling mirror could not be done. We also want to continue to do the part of the reincarnation of life after the "Gui Men Guan". We are very sorry! This is also our regret.
Hope you enjoy the game!
Update 2021-4-27 11:43:
1. Fix infinite movement points issue
2. Animal next to the label now respawn like the others
| Link | https://c3ll256.itch.io/return-to-ones-root |
| Original URL | https://ldjam.com/events/ludum-dare/48/to-return-to-ones-root |
Ratings
| Overall | 1435th | 3.21⭐ | 33🧑⚖️ |
| Fun | 1606th | 2.817⭐ | 32🧑⚖️ |
| Innovation | 528th | 3.552⭐ | 31🧑⚖️ |
| Theme | 994th | 3.583⭐ | 32🧑⚖️ |
| Graphics | 457th | 4.063⭐ | 34🧑⚖️ |
| Audio | 985th | 3.081⭐ | 33🧑⚖️ |
| Humor | 1313th | 2.136⭐ | 24🧑⚖️ |
| Mood | 461th | 3.845⭐ | 31🧑⚖️ |
| Given | 29🗳️ | 37🗨️ |
1. Fix infinite movement points issue
2. Animal next to the label now respawn like the others
Animal animation would be better with skeletal animation~ Maybe you can try it next time!
The game idea of controlling things is cute and nicely executed. It reminded me of the game Everything!
The music is lovely, even if a bit choppy on the web version.
I mostly loved the visuals and the mood they set!
The ending felt a bit strange, changing controls for just one short scene did not add much to my experience. Was it not finished as intended?
Thanks for the game I had a good time 💕
I like the black and white art and the music that's playing during the game. Didn't like intro music that much (sounded like too complicated for me). Also it would be cool to add some animations when you press F and G. Overall, good job!
The gameplay is very simple, and it lends itself to the overall meditative and chill atmosphere. So it goes well, even though it's not particularly challenging.
I think you made a mistake over-explaining things in your description. It would be better, if you would just lay out your basic concepts and ideas and left the interpretations and impressions to the player. The fun in this kid of games is exactly in my personal experience, interpretations and emotions they create. Like a piece of art. If an artist lays down an essay "This is what I mean by this piece of art", he takes a lot of the experience away from the viewer, who would be better off taking it all in by himself. Just a thought :smile:
Overall, it's a really interesting entry! And definite plus points for using Godot!
There's a lot of great ideas, but I feel like the execution was flawed, and please do not take the below feedback the wrong way: it's because I care that I give it.
- the music's melody and harmonies were interesting, unsettling, slightly alien. What I did not enjoy was the instrument choice. I feel like more acoustic, less grating sounds would have suited better to contrast with the dissonances.
- the in-game texts were unnecessary and took me out of the experience. It felt like a long tutorial. Consider removing the extra control scheme at the very end and presenting the ESSENTIAL controls at the beginning then let the player explore.
Now to go deeper. I'm not sure if this was your intent or not but here's how my second playthrough went. I would jump in an animal then jump out straight away. I stack the timer value and don't get a penalty for staying as a flow of energy. Coupled with the timer, this made me feel like the message of the piece was that life is disposable, not important, meant to be discarded as soon as possible. Quite a grim message!
On the other hand, jumping from animal to animal means that we become stronger and stronger each time learning from our past lives. I feel like balancing the two feelings a bit better by penalising the energy’s movement or putting a delay on when can you switch from animal to animal could work well.
As I said, really interesting game, and there's definitely something to explore there, and you have the art style to match. Focusing even more on the intent and how the mood is experienced by the player would complete this piece.
Great work, hope my feedback will be taken for what it is: someone who cares. Please keep making this type of experiences!
P.S. - what a nice game mechanic with some life control...