The Deepest Dungeon by Susumu Asaga
Earn gold slaying monsters in The Dungeon, buy power-ups in the Village's Shop, and dive deeper and deeper in The Deepest Dungeon.
How To Play: Use Mouse Clicks to Interact with the Game.
If you have a Android Phone, you can download the .apk, and play on your phone.

| Link | https://asayakeakira.itch.io/the-deepest-dungeon-ld48 |
| Link | https://asayakeakira.itch.io/the-deepest-dungeon-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-deepest-dungeon |
Ratings
| Overall | 928th | 3.506⭐ | 89🧑⚖️ |
| Fun | 1180th | 3.167⭐ | 86🧑⚖️ |
| Innovation | 1601th | 2.674⭐ | 88🧑⚖️ |
| Theme | 934th | 3.634⭐ | 88🧑⚖️ |
| Graphics | 413th | 4.105⭐ | 88🧑⚖️ |
| Humor | 985th | 2.567⭐ | 69🧑⚖️ |
| Mood | 943th | 3.476⭐ | 85🧑⚖️ |
| Given | 23🗳️ | 17🗨️ |
The graphics are so good and the game is so addictive^^
One of my friends got the dungeon replaced by a black screen instead of the ending but I shared my screen so he could see it anyway.
I wonder why enemies don't attack me back. But I enjoyed killing them all anyway
After a while with too much speed the damage text gets kinda mushy and I can't see the enemy health bar anymore.
I would have loved to see a little more extras in it, maybe something like a boss or more items to buy!
Well done, guys! =)
Loved the graphics, everything looks so good and coherent. Didn't expect it to be a clicker game by looking at it, that was a fun surprise.
It feels silly asking for more difficulty because thats not how clicker type games work.
Definitely one of the more unique entries ive tried.
Nice work!
Id totally play this to pass time!
Congrats!

(on further analysis this is because I was playing in full screen, not sure if that's a worry for you considering the layout.)
I really like the art and the music, it reminds of the NES era I never got to be a part of. I don't bash for oldness.
That's all I'm going to say, I'm not not a huge fan of idle games so I'm really only gonna criticize things that I can do fairly
cute game!
I think the big thing with this game is that there's so much potential for more going forward, if you chose to continue on it. A bigger variety of powerups, more things happening as you go deeper (a little more to dissuade people from doing deeper as soon as possible may be a good idea), perhaps the village section could be expanded upon as a mechanic of its own so you could interact with things or build up support to recruit other members to you dungeon runs. You really have a great base for an AFK clicker style game here.
It's never been my genre of game, but I still went far enough to beat it, so I'd say you've done a fantastic job!
I wish there was more things for me to click. After upgrading to level 4 weapons, the game essentially played itself. Maybe allowing me to activate a powerup or have more autonomy over exploring the dungeon. Something to keep me engaged in the mid/late game.
For a game jam this is an incredible entry. Well done!
The music is nice even though it’s a bit repetitive.
The scaling is on point, very nicely done, never felt too easy or too hard to buy the upgrades.
The difference between "auto" and "speed" is quite hard to grasp at first.
Overall, I enjoyed playing through it and very nice choice of music for the end screen, had me chuckling, keep it up !
I had never heard of "clicker games" before, so my criticisms are probably more relevant to the genre than your game in particular. That said, since there was no challenge or choices or story or significant player agency, I didn't have fun and didn't really understand how it was a game. Once you buy the "auto" ability you can just stop playing. Maybe if the enemies got cooler, or the environments changed significantly, it would be fun to just watch stuff happen. But by the time I got to level 5 the only developments were that the enemies took longer to die, even after leveling up my weapons, so I just ended up watching my character stand next to idle enemies for longer and longer.
Clearly this type of game is just not for me. The presentation was excellent.
may be I play this game in a wrong way ;
I just click attack button and move than nothing else :smirk:
Good game. Very well designed.
Well, about the gameplay, I found it a bit boring. I can just drop the character in there and do something else (which is exactly what I did) and only stop when I have enough money to buy upgrades. It made me pay less attention to the game and I think it did a lot of people too. The fact that I couldn't lose made me not pay attention to the game, because I already knew that I was going to win. The possibility of losing is an important thing in a game. Even if it is a very silly thing, but there must be that possibility. Other interactions would also be enjoyable, not just "attack". But, congratulations! It is going the right way.
