Double Bubble by jonathan-turner
Pilot your exploration craft on a deep sea expedition. Watch out for the locals!
Built in Godot
Programming: @jonathan-turner
Art: @3rksum
Audio: @willturner
- If you play in browser there is currently a Godot Chrome bug affecting sound quality, apologies.


| Zip download | https://jonathan-t-123.itch.io/double-bubble |
| Play in Browser | https://jonathan-t-123.itch.io/double-bubble#bubble |
| Original URL | https://ldjam.com/events/ludum-dare/48/double-bubble |
Ratings
| Overall | 809th | 3.571⭐ | 44🧑⚖️ |
| Fun | 682th | 3.488⭐ | 44🧑⚖️ |
| Innovation | 1565th | 2.713⭐ | 42🧑⚖️ |
| Theme | 93th | 4.31⭐ | 44🧑⚖️ |
| Graphics | 678th | 3.869⭐ | 44🧑⚖️ |
| Audio | 624th | 3.525⭐ | 42🧑⚖️ |
| Humor | 554th | 3.136⭐ | 35🧑⚖️ |
| Mood | 438th | 3.866⭐ | 43🧑⚖️ |
| Given | 60🗳️ | 83🗨️ |
Fun game!
The music is fun, the visuals all work really well together, and it is appropriately challenging. I wish the transition from zone1 to zone 2 was faded so it is not so jarring, but the other transitions were fine. I loved the lighting effects when the jellyfish would glow in the dark.
A lot of my time was spent with my head at funny angles looking at the bottom of the screen trying to see as much as possible, so I sometimes had trouble seeing my life count since they're at the top left.
Loved the credits and title being at the top of the level, and the submarine being a part of the title (before play began) was a great little surprise. Enjoyable fitting music, nice clear graphics and the gameplay/controls felt good. Is there anything beyond 20,000?
Excellent job!
(Our high score was 20,922)
I would have liked some seconds of invulnerability after being hit, the combo jellyfish+shark is really deadly...
Great work!!
Since its not said explicitly anywhere, I can spill the beans here. When barrels (which give you more life) are spawned, a whale is spawned at the same time and it swims upwards. So if you see a whale coming up, you know that below it there will be a barrel at some point and you can try to hang out in that area to pick the barrel up if its safe.
Thanks for playing!
Just an idea, you could add a little visual indicator for seperating the ones you should avoid. Overall cool and very clean game :)
Very simple but effective game.
The music is good, the graphics are great. I like it.
Normally give one or two oporttunities to a game.
Fixes :
1 - It is not very clear how to move faster.
2 - The ammount of lives you have is too punishing on the beggining.
3 - Those sharks are really pissed off!.
I liked how the submarine dettaches from the title.
Clear audio.
Things I really liked:
1. The mechanics were fun
2. The title screen was great
3. It nailed the theme
4. The darkness was a cool way to add challenge
I have a few suggestions for small tweaks that I think would make it feel better:
1. Add more cues that the schools of fish are speeding you up and the jellyfish are slowing you down. Maybe "speeding up" and "slowing down" sounds, graphical speed lines to indicate you're going faster, and a little animation (can be 1 frame) on the fish/jellyfish to indicate that you collided with them and the increase/decrease in speed is due to that.
2. Shrink the hitboxes on bad things, in particular the jellyfish. In these types of dodging games, the thing that feels good is _just barely_ dodging something, and you can get that feeling more often if it's possible to get closer to things without actually hitting them.
3. Some transitions feel abrupt, and I think they would feel nicer/more polished if smoothed out.
1. Tween the speed changes just a little bit
1. Make the darkness changes fade in
1. Crossfade the music changes a little bit
if you're looking for things to improve my suggestions would be. Please keep in mind these are purely from a player perspective as I don't fully know what the intended experience you set out to build was :)
- Have the different elements be easily understood as positive or negative. I read the instructions but it would be cool if it was presented in game itself, maybe shape languages or colors (sharp for enemy, round for friendly?)
- Like simonbw said above, smaller hitboxes would make the game more enjoyable since we can have more close calls
- Potential interactions between the different elements, giving players strategic choices to run into elements. Maybe you want to purposefully slow down to avoid hitting a bunch of sharks?
What I did not like a bit: jellyfishes form some triangle patterns, which does not look natural. Otherwise cool game, yeah.