Internal Abyss by Kassymov Iran
-Protect the Crystal from the evil Robots! -The deeper platform goes down, the harder enemies become.
-Use "A", "D" and "Space" for movement. -Use "Left Mouse Button" for melee attack.
-Enjoy the game!
ALSO: we are 17 years old and this is our second project, so please do not judge strictly, also we want you to pay attention on our graphics!

Check out screenshots:


| Download our game from itch.io | https://iran-kassymov.itch.io/internal-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/48/internal-abyss |
Ratings
| Overall | 1504th | 3.152⭐ | 25🧑⚖️ |
| Fun | 1640th | 2.761⭐ | 25🧑⚖️ |
| Innovation | 1533th | 2.739⭐ | 25🧑⚖️ |
| Theme | 1079th | 3.522⭐ | 25🧑⚖️ |
| Graphics | 650th | 3.891⭐ | 25🧑⚖️ |
| Audio | 820th | 3.304⭐ | 25🧑⚖️ |
| Humor | 1310th | 2.139⭐ | 20🧑⚖️ |
| Mood | 1033th | 3.413⭐ | 25🧑⚖️ |
| Given | 69🗳️ | 17🗨️ |
also remember to add thumbnail, otherwise you won't be able to set it public.
It does feel a little bit empty still though and could probably use either some more items around the rooms or some more gameplay.
A really nice and good entry ! :)
For the developers: Since when are you learning to program games? I would be really interested because of the fact that you are only 17 years old!
I would love something a lil bit more challenging, but the main idea is realy fun !
Congrats !
The enemies are too easy to stop. There is no difficulty progression so once you play one room you've played the entire game and there isn't much reason to continue playing. Adding more enemies the further you go down, or different enemy types, or more complex rooms would add to the difficulty and variety.
As previously said by others, more types of levels/monsters/attack patterns would be definitely interesting for a post-jam version.
Graphics are really good with fluid and great looking animations, and gameplay is smooth.
Good work!
Improvements:
* Swordsound plays to late and is too click-y. Could rather be a hit feedback sound.
* Died two times for unknown reasons (is the thing in the middle my health? Was I hit?)
* Missing variation as you go deeper, more layouts, enemies etc.
To me improvements you can do are :
- Works a bit more on the sound design (swords sounds feels weird and a sound when the crystal got it would be great)
- Add more variety to the ennemies and to the room to make the game loop more enjoyable
- Diminish the time between two rooms which can be a bit long
Overall, you did a really great job, so keep it up and good luck for your next projects :D