DrillDrill: The Quest for Diamonds by Hoeleboele
You are Drill Drill a little Drill in a big world. Your friends need diamond dust to keep them warm during winter and it is your task to get them. Dig down deep in the underground until you hit the red line. This line will bounce you back up to the ground but make sure you have enough bounce power to get back to the top or you will be lost down there forever.
This is not the only danger you will find on your way down and back up you will come across bombs that will not leave you unscarred when you touch them.
Will you make it deep enough to claim the biggest of diamonds or will you get lost in the ground like many before you.

| Will you make it deep enough to claim the biggest of diamonds | https://hoeleboele.itch.io/drilldrill-the-quest-for-diamonds |
| Original URL | https://ldjam.com/events/ludum-dare/48/drilldrill-the-quest-for-diamonds |
Ratings
| Overall | 734th | 3.62⭐ | 27🧑⚖️ |
| Fun | 307th | 3.796⭐ | 29🧑⚖️ |
| Innovation | 518th | 3.56⭐ | 27🧑⚖️ |
| Theme | 521th | 3.926⭐ | 29🧑⚖️ |
| Graphics | 1058th | 3.556⭐ | 29🧑⚖️ |
| Audio | 552th | 3.596⭐ | 28🧑⚖️ |
| Humor | 827th | 2.769⭐ | 28🧑⚖️ |
| Mood | 1040th | 3.4⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 31🗨️ |
I also noticed that if you don't fullscreen the game it'll cut off parts of the screen. Not sure if that's an itch.io issue or a Unity window problem?
The physic of the movement on the ground is a bit sliperry and I would love tohave a music for the long drills.
Very nice !
Good Job
Here's my feedback:
- Simple, yet fun and clever gameplay loop and mechanics
- Smooth, responsive controls
- Charming pixel art
- Nice take on the theme
I think this game could be made into a fun and addictive mobile game with some tweaks. :iphone:
Some constructive feedback:
- It would be nice to always see where the red line is with some sort of a metric (meters deep) or an arrow in the sidelines
- Maybe add some more upgrades / items to buy. For example, an extra rope that gets you out before game over or something like that.
- A highscore system to keep people hooked :trophy:
Anyways, a fun and well-executed game! :smile:
Keep jammin'! :smile:
I only had one thing bugging me. The balance was a bit off and the game was too easy. Diamonds were piling up and I had to just wait for the red line to fall further. Maybe it would make sense to separate score from the currency? Also, if you buy too many bounce upgrades you bounce way too high. What I though would be cool was to have some pickups and obstacles also going on in the clouds. So it would be not just a drill but a drill with an umbrella hat or something like that :slight_smile:
Anyway, really great job for a solo game! Impressive!