Deep Sea Trip by Pomo

Spoiler free link for Windows and Linux:
https://arthurds.itch.io/deep-sea-trip
There is "how to play" information inside the game!
The game has an online leaderboard, so do your best!



I recommend trying to reach at least 1000 meters deep on any mode to experience all the game has ;)
Yes, we made the music.
Update log:
*1.1
-Made it easier to see when enemies are targetable.
-Easy mode now has a indicator that shows when enemies are targetable.
-FIXED THE MOTHER FLIPPING SHARK BUGS (I hope...)
| Link | https://arthurds.itch.io/deep-sea-trip |
| Link | https://arthurds.itch.io/deep-sea-trip |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-sea-trip |
Ratings
| Overall | 697th | 3.638⭐ | 71🧑⚖️ |
| Fun | 270th | 3.833⭐ | 71🧑⚖️ |
| Innovation | 960th | 3.167⭐ | 71🧑⚖️ |
| Theme | 761th | 3.761⭐ | 71🧑⚖️ |
| Graphics | 973th | 3.632⭐ | 70🧑⚖️ |
| Audio | 324th | 3.818⭐ | 68🧑⚖️ |
| Humor | 541th | 3.161⭐ | 61🧑⚖️ |
| Mood | 823th | 3.563⭐ | 66🧑⚖️ |
| Given | 76🗳️ | 36🗨️ |
I only got to 746m so far but mark my words, I'll get that high score

Great guitar solo btw :guitar: :guitar:

*Tamo junto* :muscle:

Rather simple concept yet very addicting - possibly thanks to the leaderboards which just push you to do better next time.
The mood was great, the graphics and the music worked well together and it was like... music to my ears?
The one thing I struggled with a bit was telling when the different types of fish were finished spawning, ready to get hit.
Looking forward to grinding my score a bit more later tonight!
But that's just me not getting used to the controls
Great game!!

I had a lot more fun with this game than I originally expected. When I opened it up, it took me a few runs to wrap my mind around how to move and aim at the same time, but after a few rounds, I felt like a master whenever I managed to snipe a squid across the screen. So yeah, a few rounds in and I felt like the best Deep Sea Trip player in the world!
Then I saw the leaderboards and I was like "meep". Some people here were very, *very* dedicated to achieve highscores. A good sign of a good game, if you ask me.
So yeah, at some point I hopped into Easy mode to play leasurely and see what else was there to see. So, top points for having a variety of enemies with different behaviors yet predictable patterns, which kept the game fresh and never unfair. And the thing past 1000 meters below? A genuine good surprise!
Also, I happen to be a sucker for beach-like music.
Great game! It's a very lit artillery game with movement and a good variety of enemies to keep one on their toes!
I also want to take this opportunity to thank you again for playing our game that much last time. Your highscore will be my wallpaper until LD period is over :thumbsup:
Anyhow, keep enjoying the jam! Lots of creative, fantastic games out there! :whale:
I initially thought I could just turtle in the corner since it would mean I only needed to turn 90 degrees. Outside of having to dodge occasionally, this worked out well. The problem is that hitting enemies far away is quite difficult doing that, and missing shots vs a squid will definitely ruin your day.
It's fun when it gets super hectic and your goal is just to run around in circles collecting as much score as possible before you die. I really enjoyed this game and the leaderboard was a great addition!
https://www.twitch.tv/videos/1007237865
Here's my playthrough: https://www.twitch.tv/videos/1007430228?t=1h5m16s
What a really fun deep sea dive shooter! Love the art and really dig the music. It's fun and fast and really matches the arcadey action that is being presented.
The enemies are really well designed, nice bold colours and recognisable shapes help you quickly identify what you're going to encounter once you've learnt their patterns. Hit boxes on the enemies could perhaps be adjusted but it might be down to our missile being quite small, a smidgen bit bigger might make the game easier overall but it could make it more enjoyable/accessible too so it's a tricky balance.
Movement of the sub is a tricky one, you want something that doesn't mean you're zip zooming around able to avoid everything in sight but also not so much you feel like you're steering a barge/or big ol navy boat. I think what you have currently is great, but maybe some tweaking could be done to just give you just a smidgen more control.
Again, it's a tricky balance so if it's the right sort of control you want to give the player then that's the intended play experience!
Overall a really fun rockin arcade game that has a very "one more run" feel! Would be quite the quarter muncher on an arcade (which I would love to imagine as being one of those biiiiiiig ol chunky beasts where you sit in an actual sub haha!)
Great entry and good job to your team!
Glad we were able to crack the top 10 (for however briefly, I'm sure).
This game was a lot of fun. It was surprising how much being able to move your sub and turret simultaneously added to the complexity. I still maintain that the swordfish were a liiiiiiiittle too thin to be fair, but maybe I just suck. :stuck_out_tongue:
here are some Record attempts Including a PB ;)
https://youtu.be/qDTTlqDKnk8

I also recorded it but uploading takes time
Here:
https://youtu.be/sLzuBe2ZkAc
You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
BTW... Went ahead and took that top spot for myself - NickPea&theBean
