Kurou's mind fights by NoCymer
Entry for ludum dare 48: A little Platformer/Dungeon crawler with interesting mechanics
| Source Code | https://github.com/NoCymer/Kurou-s-mind-fights-ludum-dare-48 |
| Link | https://nocymer.itch.io/kurous-mind-fights |
| Original URL | https://ldjam.com/events/ludum-dare/48/kurous-mind-fights |
Ratings
| Overall | 802th | 2.885⭐ | 28🧑⚖️ |
| Fun | 835th | 2.5⭐ | 28🧑⚖️ |
| Innovation | 755th | 2.635⭐ | 28🧑⚖️ |
| Theme | 583th | 3.365⭐ | 28🧑⚖️ |
| Graphics | 398th | 3.519⭐ | 28🧑⚖️ |
| Audio | 584th | 2.808⭐ | 28🧑⚖️ |
| Humor | 538th | 2.205⭐ | 24🧑⚖️ |
| Mood | 389th | 3.36⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 32🗨️ |
Lastly, this might be part of your theme but the movement felt a bit unresponsive at times (in particular the attack).
The fighting system seems a little bit hard and random (you don´t see when the enemy is going to hit and you cannot stun the by hitting or something like that), but the presentation of the game is great!
The Background sound fits also, overall, a cool entry!
As others have said, the combat does feel a little strange too, but I think it's actually not far off from being really good. I think the core mechanic of it is good, it just needs to be made a little faster and more responsive feeling (still lessening with sanity is good though!). Fighting the monsters the way I would expect to was pretty tricky as is, I ended up largely cheesing it by hopping on top of them and whacking them every time I went down. I think if it were given just that little bit more speed and responsiveness to make for a more hit and run style gameplay it could be really solid.
Overall I really like it though. It needs a little refinement, as compo games do, but it definitely has a lot going for it!
These are just some minor problems.
Overall the game is playable, the effects are good, player going sane as he loses health intensifies the trapped inside the dungeon situation.