The Clinic by Cyborg Studio

[raw]
made by Cyborg Studio for Ludum Dare 48 (COMPO)

Screenshot1.png

An EMDR psychotherapy simulator. Delve into your trauma history to learn more about the past. Tap left and right in rapid succession to process traumatic flashbacks. (Will work with a keyboard for accessibility reasons, but you'll get the full experience if you look and click left and right with a mouse.)

Fair warning that this is a (psychological) horror game, with some images that might be disturbing or alarming. Apologies to Shakespeare and any poets in the audience for the content.

Ratings

Overall 706th 3.071⭐ 23🧑‍⚖️
Fun 852th 2.405⭐ 23🧑‍⚖️
Innovation 342th 3.405⭐ 23🧑‍⚖️
Theme 428th 3.619⭐ 23🧑‍⚖️
Graphics 557th 3.238⭐ 23🧑‍⚖️
Audio 133th 3.762⭐ 23🧑‍⚖️
Mood 140th 3.81⭐ 23🧑‍⚖️
Given 12🗳️ 5🗨️

Feedback

Emiliabea
27. Apr 2021 · 22:33 UTC
This was a nice game(and made for the compo wow) The music is very good, as I'm writing this comment it's still running in the background because it's very soothing. I jumped right into the game and didn't read about being able to use keyboard so I was struggling a bit(that's on my poor motor skills though, it's good that it's challenging). Also I'm happy you found my game because we on the same wavelength. Only downside is I was so focused on clicking I didn't really get a good look at the changing imagery, just peripherally.
OcO
04. May 2021 · 01:21 UTC
Wonderful atmosphere, the way the art is done with the brushes visible has a charming feel to it matching well with the thoughtful ideas!

Note: Not sure if it's my computer, but in the first half of the game, the text disappears when clicked (though I had done so to make all the text appear at once instead of waiting). This is fixed in the latter half of the game.
johnnyjw
04. May 2021 · 02:28 UTC
Cool game! Would love to see more chapters
johnryanaudio
05. May 2021 · 12:59 UTC
I really enjoyed this game. The narrative was fun and playful while not taking away from the topic. Plenty of mood to this one and an interesting form of interactivity. Great job!
fueelin
06. May 2021 · 05:43 UTC
Cool idea! One suggestion: you might want to add a little buffer to the left and right of the triggers, before the mouse is "out of frame" so to speak. It felt like I had an inherent desire to not click outside the window, from a history of playing browser games and having that be an issue. Perhaps my own "trauma" from past web gaming experiences showing up :P

Nice work!
saintchristopher777
13. May 2021 · 01:04 UTC
Art: charming!

Music: tremendous!

Theme: great!

Left and right click mechanic: I kinda hate it. Not sure why, it just didn't seem like it added anything for me.

That's my only complaint though - other than that an even _longer_ traipse through Shakespearean psyche flashbacks would be nice! Great work!
kavehes
15. May 2021 · 13:48 UTC
It took me a while to get into the rhythm of the tapping but once I got it in my muscle I felt it could have lasted longer (something is relaxing about doing the back & forth as it turns out ^^).
On small improvement I could see would be to give a bit of time after a player succeeds the tapping just to see the pictures and feedback the them that they "won", as opposed to immediatly going into the dialogue, which is similar to the fail state.
Otherwise, nice work :)
patvanmackelberg
15. May 2021 · 13:52 UTC
Great mood, great audio, great art - not generally my cup of tea for a game BUT it is a fairly polished gem :)
Francesco
15. May 2021 · 22:07 UTC
Nice audio, it fits well with the atmosphere of the dialogues, and I also liked the graphic design. I guessed it was about a Shakespeare's character being psychoanalysed but unfortunately I don't know his works enough to grasp the significance of the idea.

In term of gameplay however I found it a bit weak and I was also a bit disappointed that the images were the same each round. So let's go deeper ;)