dark mind by batiali
dive deep into a dark mind and face fears.
wait and it gets harder.
dive and it gets harder.
(idle tower defense game. defeat enemies automatically. gain level. choose best skill combinations. press q to dive deeper. your score is how deep u get.)
developed by:



| Link | https://batiali.itch.io/dark-mind |
| Original URL | https://ldjam.com/events/ludum-dare/48/dark-mind |
Ratings
| Overall | 147th | 4.077⭐ | 28🧑⚖️ |
| Fun | 381th | 3.731⭐ | 28🧑⚖️ |
| Innovation | 367th | 3.712⭐ | 28🧑⚖️ |
| Theme | 302th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 103th | 4.462⭐ | 28🧑⚖️ |
| Audio | 255th | 3.904⭐ | 28🧑⚖️ |
| Mood | 254th | 4.058⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 42🗨️ |
gameplay is great too, I love this kind of games. Well done!
At every run I wanted to restart to try another build. That 5/5 for me !
Really like to see how far this idea can go. There is a Loop Hero kind of potential in this game
@goutye that's not a bad score at all, my personal high score is 32!
@a333 I totally get that it's not everyone's cup of tea. I feel like if the shooting itself is not very interesting, it gets old after a while. I feel that this game requires more player agency even if it's not shooting though.
@grimsbaldruk totally agree that the game needs an onboarding before it becomes automatic. thanks for the feedback!
@landosystems this is great feedback since all I wanted with this design was to make players do that cost-benefit analysis several times during a session. it's good to know I failed on that, but I have some ideas how to improve it both by changing some mechanics and adding more visual feedback about what's going on. thanks!
I really dont have something to comment on, but if I had to search for a thing to say... Until I read the description I didnt understand whether the the diving mechanic was only for score purposes or if it affected gameplay somehow. I'd like to see it represented visually, but that's such a minor detail~!
I am so glad I found this game! Amazing work! :black_heart:
P.S. What do the numbers and percentages in the end mean?
@virimine sadly there are some completely hidden mechanics in the game right now that could be much better presented. one of them is that every time you dive, enemies yield 5÷ more xp towards leveling up. so for a high score, it makes sense to dive as much as possible instead of farming xp in the beginning levels. (but also being careful not to overdive)
the numbers represent how much damage those skills did (in total) and percentage-wise (dividen by total damage u dealt) it was a last hour feature we added in the game so ui really doesnt explain itself.
very glad u enjoyed the game, thanks once again.