The Undergroundies by Wbertrand
You've been chosen as the hero of the Above Grounders, a peaceful people who live out in the fresh air.
AS the chosen hero, you must venture deep below, to the world of the Undergroundies, to retrieve a treasure that will end all suffering and hardship for your people. Will you find the treasure and save your people? Or will the dangerous beasts that live beneath the surface be your end?
Made for the Ludum Dare 48 Jam!
| Link | https://williambertrand.itch.io/the-undergroundies |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-undergroundies |
Ratings
| Overall | 821th | 3.568⭐ | 24🧑⚖️ |
| Fun | 580th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 712th | 3.386⭐ | 24🧑⚖️ |
| Theme | 513th | 3.932⭐ | 24🧑⚖️ |
| Humor | 613th | 3.056⭐ | 20🧑⚖️ |
| Mood | 120th | 4.238⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 22🗨️ |
It was so much fun though!Really nice artwork and cahracter movement. The music fitted so perfect! What a mood. :-) Thank you for this great game!
Overal great job! keep up the good work! :D
Others have mentioned it as well, but I believe the camera could use some work. The main problem is that you cannot see where you are going, and you often have 'leap-of-faith' moments. This also adds to the claustrophobic feel of the game, but for a platformer like this I think it is important to be able to see where you will land. Maybe you could put the focus of the camera halfway between the player and the mouse cursor? This way you can move the mouse downwards to carefully peak over a ledge, and it might keep this claustrophobic feel.
One other thing is that the art is very inconsistent. The pixel size is not constant, and the artstyle changes a lot as well. This gives the game a bit of a messy feel. I also think that the cave background is too detailed, which makes the foreground objects stand out less. This might just be my preference in art though :)
Anyway, very well done! I really enjoyed the short journey. :D