Labyrinth of the Minotaur by cdunham
WASD to move
Shift to sprint
The Minotaur will aim at the mouse
Every year, 14 people go into the labyrinth. Your goal is to hunt them down to get points while being hunted by Theseus.
If you enjoyed this game, I have 3 other games that you can play! Check them out on my itch page :D http://cdunham.itch.io/
I also use Twitter a lot to post about game updates and stuff, so if you're into that then check that out too! https://twitter.com/ColeDunham
Shift to sprint
The Minotaur will aim at the mouse
Every year, 14 people go into the labyrinth. Your goal is to hunt them down to get points while being hunted by Theseus.
If you enjoyed this game, I have 3 other games that you can play! Check them out on my itch page :D http://cdunham.itch.io/
I also use Twitter a lot to post about game updates and stuff, so if you're into that then check that out too! https://twitter.com/ColeDunham
| Web | http://cdunham.itch.io/labyrinth-of-the-minotaur |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55010 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.00 | 716 |
| Fun(Jam) | 2.89 | 654 |
| Graphics(Jam) | 2.37 | 940 |
| Innovation(Jam) | 2.56 | 854 |
| Mood(Jam) | 2.77 | 775 |
| Theme(Jam) | 3.37 | 597 |
Great job!
Love the music & the atmosphere too!
I might be somewhat biased with this aspect, but the minimap bugs me soooo much haha. I generally don't care for games where my focus is drawn to only ever look at the minimap, making the main scene take a backseat. The map is essentially a "better" view of the game, so in this case I was almost solely looking at that. Seems like the map bit came from some crossover with the "a map will be useful" theme.
I didn't personally find the game to be terribly challenging, but I could see some places where you could easily get cornered by Theseus. Sometimes his teleportation works against him though ironically, and he'll be in a position near me but will poof away haha. Seems like his movement could have been rounded out a bit more. Though it is an interesting solution for not having to deal with wall collision and pathfinding stuff haha.
As others stated, the mythology aspect is an appealing setting though and the movement and whatnot works fairly well. The mouse rotation aspect seems like you had an idea there that wasn't implemented, since it doesn't seem to be used for anything. I almost think it would have been more satisfying to have a set amount of people in the labyrinth rather than being endless. This is because the difficulty doesn't really change throughout the experience, so it's fairly easy to lose interest when the player realizes that they'll just keep doing the same thing in a loop.
- Dylan
Nice entry.
It's a simple game but fun. I'd be nice if the teleportation of the enemy would be more predictable. It's hard to guess where's he will appear next.
I also think it would be cool if the maze was procedurally generated each time instead of the same maze to mix up the gameplay a bit as I got a bit used to the same maze every time. I guess knowing the labyrinth makes sense for a minotaur though.