Antrum by killthealias

[raw]
made by killthealias for Ludum Dare 48 (JAM)

Descend into a twisting aquatic cave network to vanquish the heart of an ancient evil in a rusting, harpoon equipped submarine

ezgif-1-af9d8cf1808a.gif ezgif-1-70df8cc04c2a.gif ezgif-1-f3d20e3d43cd.gif ezgif-1-54774f0424bb.gif ezgif-1-f6001000265c.gif ezgif-1-149682666309.gif

--Controls--
WASD - Movement
Q and E - Roll
Shift - Move Upwards
Ctrl - Move Downwards
Spacebar - Harpoon (use to grab enemy shells)
LMB - Primary Fire
RMB - Torpedo

--Credits--
Alex Ballantyne - Game Design and Implementation
Hilda Hay - Coding
Lucie Holloway - Creature Design, Art, Music
Rhea S. - Enemy AI
Moth Ingrid J. Walker - SFX Artist

Ratings

Overall 587th 3.711⭐ 21🧑‍⚖️
Fun 653th 3.5⭐ 21🧑‍⚖️
Innovation 757th 3.342⭐ 21🧑‍⚖️
Theme 450th 3.974⭐ 21🧑‍⚖️
Graphics 973th 3.632⭐ 21🧑‍⚖️
Audio 571th 3.579⭐ 21🧑‍⚖️
Mood 183th 4.158⭐ 21🧑‍⚖️
Given 30🗳️ 16🗨️

Feedback

ryjcio
27. Apr 2021 · 02:44 UTC
I really wanted to check it out, coz I was intrigued by the gifs, but it couldnt properly work on my laptop. Maybe try optimising it a bit?
lpghatguy
27. Apr 2021 · 03:00 UTC
Very creepy and disorienting. I love the harpoon mechanic and the variety of enemies was just right. Performance was a little rough on my system.
Wintergatn
27. Apr 2021 · 04:15 UTC
I think you did a great job with getting this scene to really feel claustrophobic and stress-inducing! Because of how tight the corridors were I was always spooked about what might be around the corner, and the collisions and programming behind the scenes worked well enough to keep me immersed. That said, I do think what would push this game to the next level is just a bit more variety in the gameplay-- once you figure out how to do each function on the submarine, there isn't much new to figure out or learn if that makes sense. Overall a good submission to the jam, keep on going!
Francisco Lucas
27. Apr 2021 · 05:18 UTC
Incredible game! I loved the way you approach the topic and it can really can cause claustrophobia! The music was perfect and the game works well :)
SageWare
27. Apr 2021 · 05:22 UTC
Reminds me of Forsaken 64! I loved it, played with headphones and it was so gross to hear the sounds. The ambient music also made the game creepy.
Roikku
27. Apr 2021 · 10:03 UTC
Really cool. Forsaken and Descent vibes. Needs performance fix for streaming. ;)
She Wrote
27. Apr 2021 · 23:24 UTC
Nice atmosphere and the battles are really cool, I like the harpoon mechanic. Well done.
AranCutter
28. Apr 2021 · 07:24 UTC
This is so cool. Heavy Descent vibes and nostalgia galore! The art, music, and sound design create a really creepy/weird atmosphere. Using the harpoon to rip off armored segments is a great idea, though it sometimes felt a bit clunky. I also felt a little lost at first, possibly because of how confined a space you're in. I would love to see more enemies, weapons, and powerups... I just want to play more of it, really :laughing:

I had an absolute blast! Great job with it.
Jin9310
28. Apr 2021 · 07:54 UTC
Love the atmosphere and the mood you have set. Sometimes it felt bit confusing in the terms of orientation, but that might be just my personal issue... also since the game is set basically somewhere in the guts of unknown creature, who wouldn´t loose the orientation :) Overall really nice entry and ortiginal take on the theme! Great job done!
Jupiter_Hadley
28. Apr 2021 · 14:24 UTC
What a cool world! I included it in my compilation video series of a bunch of LDJAM games!
https://youtu.be/bDsxxURqUQM
GuitarBro
29. Apr 2021 · 03:18 UTC
First off, let me just say that the mood was very good with the atmospheric droning music and the thick fog. The color palette worked well for what you were going for. Even though the graphics were pretty simplistic, they were pretty effective. The creatures were nice and creepy and made appropriately squishy sounds. :stuck_out_tongue:

One suggestion I may offer though: the creatures having a similar green glow to the health pickups was a little confusing as I'd often see one out of the corner of my eye and not know if it was good or bad immediately. It would probably be better to make them a different color to distinguish them.

Overall, a pretty solid game though.
Stephen Scott Day
29. Apr 2021 · 20:29 UTC
nailed an interesting mood, got some very rad models and art, and the controls felt very solid. Wasn't quite sure I understood how the grappling hook should be working, but was cool nonetheless. pretty impressive how much was done here in time for the jam. I played it here on stream: https://youtu.be/exZFt8U6w5s
infinitycore
02. May 2021 · 01:01 UTC
It's very good, could use a bit of conveyance or at least give the player some idea of what they are doing.
VixenMink
06. May 2021 · 02:28 UTC
Very interesting concept but had some issues getting it to run
GHubert
08. May 2021 · 05:56 UTC
Good