Antrum by killthealias
Descend into a twisting aquatic cave network to vanquish the heart of an ancient evil in a rusting, harpoon equipped submarine

--Controls--
WASD - Movement
Q and E - Roll
Shift - Move Upwards
Ctrl - Move Downwards
Spacebar - Harpoon (use to grab enemy shells)
LMB - Primary Fire
RMB - Torpedo
--Credits--
Alex Ballantyne - Game Design and Implementation
Hilda Hay - Coding
Lucie Holloway - Creature Design, Art, Music
Rhea S. - Enemy AI
Moth Ingrid J. Walker - SFX Artist
Ratings
| Overall | 587th | 3.711⭐ | 21🧑⚖️ |
| Fun | 653th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 757th | 3.342⭐ | 21🧑⚖️ |
| Theme | 450th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 973th | 3.632⭐ | 21🧑⚖️ |
| Audio | 571th | 3.579⭐ | 21🧑⚖️ |
| Mood | 183th | 4.158⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 16🗨️ |
I had an absolute blast! Great job with it.
https://youtu.be/bDsxxURqUQM
One suggestion I may offer though: the creatures having a similar green glow to the health pickups was a little confusing as I'd often see one out of the corner of my eye and not know if it was good or bad immediately. It would probably be better to make them a different color to distinguish them.
Overall, a pretty solid game though.