A Dungeon by PxlDev
Web: https://pxldev.itch.io/a-dungeon-game-made-for-ludum-dare-48
Controls:
Wasd, Arrow keys and Controller support.
(you can also use space to jump)
In this game you control a small miner, who has found a dungeon entrance, in the dungeon there may be some treasure, so are you going to find it?
There are 4 levels.
Note: everything in this game was made in under 24 hours due to personal time constraints.




| Link | https://pxldev.itch.io/a-dungeon-game-made-for-ludum-dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/a-dungeon |
Ratings
| Overall | 719th | 3.625⭐ | 34🧑⚖️ |
| Fun | 339th | 3.766⭐ | 34🧑⚖️ |
| Innovation | 1674th | 2.594⭐ | 34🧑⚖️ |
| Theme | 969th | 3.609⭐ | 34🧑⚖️ |
| Graphics | 535th | 3.984⭐ | 34🧑⚖️ |
| Audio | 540th | 3.603⭐ | 31🧑⚖️ |
| Humor | 1144th | 2.385⭐ | 28🧑⚖️ |
| Mood | 961th | 3.468⭐ | 33🧑⚖️ |
| Given | 61🗳️ | 49🗨️ |
I liked the game, its longer than I expected. You could reuse old mechanics more (like the moving spikes) but the content is great and it has 4 tile maps? Good work!

Overall, game is very good gamedesign-wise, but needs some work in the programming part.
Movement was nice and responsive but felt a little confined. I think some things out of frame meant it was hard to know what was coming up so if the camera was a little less zoomed in and showed more of the environment that could make it a smoother experience. Very happy there were checkpoints, and you knew where to place them!
Great entry =]
The flame checkpoints were really helpful for me, a few segments got me stuck, but I'm glad I didn't have to start from the beginning.
At the beginning the game was really messing with me, I don't like platformers that go down, where you feel like you are taking a "leap of faith", but your game is fair, broadcasting within view what ends up being safe.
But I would say that the first time I saw the "pyramid" I thought it was a "powerup" or some ancient artifact. Turned out to be a spike and I died (That was a rude realization)
I think that it felt a little fast given the small resolution and required memorization rather than platforming skill and reaction. Maybe slowing the game down slightly and making the jump a tad more floaty would help the feel?
There were some leaps of faith that I had to take. In particular this one felt jarring because normally I go for the torch but it is impossible to get to.

Also, making all the deadly stuff purple then suddenly dropping a regular colored spike in there was mean. :smile: Any time you spend the game communicating something (purple = bad) and then suddenly subvert that for no apparent reason you feel betrayed.
Also, the camera was super jittery. I loved the camera effects you had going with the lock areas and the selective focusing but it was always just a little off for me.
Hope you don't mind the constructive criticism! This is a great entry and I'm hoping that the comments help you take it to the next level! Really they are all small things!
I also noticed that you are under the 20 ratings needed for a ranking. This is mostly caused because you have only rated one other game. There are definitely diminishing returns on the number of plays the later it gets in the rating period so make sure you block off some time to rate and play other's games as well! I don't want to see you not get rated.
https://youtu.be/DHfy_7ZtjHk
There wasn't anything innovative on the gameplay as it is just the usual platforming mechanics, but you did execute them very well which is a huge plus. Loved the coherent pixel scaling and nice music. One thing that bothered me during the gameplay was the restrictively small camera view, I couldn't see the necessary information to make a jump in some situations. But surprisingly well done for 24 hours! :grinning:
Great game overall, good job.
The only minor thing that i think you could add is a tiny control of the camera - as it becames impossible to see what is beneath, and i died several times 'cause of that haha.
In overall, i almost couldn't stop playing it. It's catchy, and kinda reminded me the oldest version of "prince of persia" - with this art-style.
I loved it. Great work and i wish you the best.
great entry keep it up.
Pros:
- Simple and good graphics
- Good level design
- Fun mechanics and traps
- Simple soundscape
- Thank you for the checkpoint system
- Cute Miner character
Cons:
- Cinemachine setup you used is very janky and makes everything played like without V-sync (stuttering character)
- Camera does not follow movement correctly. Probably cinemachine setup has too wide offset of character follow
- No coyote-time for ridges to allow player late jumping
- I think air-winds are a bit too random
- Floor, for stone'y one, felt a bit icy?
Good work nontheless!
graphic is nice too

Overall a very solid platformer style game.