Forbidden crystal by hexkritor

[raw]
made by hexkritor for Ludum Dare 48 (JAM)

fake_1 (1).png Letter from the twentieth overlord of the order:


Greetings warrior!

You remain one of our order of the miners' knights.

I appreciate your courage, but are you sure you are ready for all the horrors that live in the dungeons?

Is this * "Forbidden Crystal" * worth all this effort?


Our main character has faced these words all his life.

He finally found a passage to the caves of the Ancients.

And now all that remains is to dig, survive and reach the end.

The Crystal of the Ancients is out there somewhere, waiting for its Seeker.

But are you ready for what awaits you?

And what awaits you ... is a platformer with a lovingly made protagonist, mobs and traps.

Take care of yourself and try not to fall when you climb the wall. Good luck :)

About team:

Yaroslav (Jarnero) - Teamlead, gamedesigner, lvl artist

Alexander (Hexkritor) - POGrammer, worked with Unity

• *Andrey Birchenko - Sound designer composer, lvl design - *

Ruslan (September) - Art direction

• *Valentin (Nevernox) - ArtIST (Main hero stylization) *

Alexandrina aka "DED" - Artist (Env + mobs)

Sofia - Artist (Enviroment,props)

Igor aka Leeric - Artist (Enviroment,main menu.)

HOW TO PLAY:

1. DOWNLOAD .ZIP DOWN BELOW.

2. FIND FILE LD 48.EXE

3. CONGRATZ, YOU DID IT!

bite.jpg

Ratings

Overall 1534th 3.121⭐ 31🧑‍⚖️
Fun 1629th 2.776⭐ 31🧑‍⚖️
Innovation 1893th 2.086⭐ 31🧑‍⚖️
Theme 1501th 3.121⭐ 31🧑‍⚖️
Graphics 726th 3.828⭐ 31🧑‍⚖️
Audio 1108th 2.839⭐ 30🧑‍⚖️
Humor 1370th 1.981⭐ 28🧑‍⚖️
Mood 1582th 2.875⭐ 30🧑‍⚖️
Given 12🗳️ 16🗨️

Feedback

Dark Blue Dragon Games
27. Apr 2021 · 01:19 UTC
Overall fun game! I loved the art but I do feel like it needs some particle effects or something to make the character feel more part of the world.
Jarnero
27. Apr 2021 · 09:17 UTC
@dark-blue-dragon-games Oh, thank you for a feedback. We will work on it!
Thats a very great that you has fan.

We as a developers really appreciate it:3
Dimonoider
27. Apr 2021 · 09:39 UTC
Very beautiful game! Would be nice to add hit sound fx
luddegodofpain
27. Apr 2021 · 09:41 UTC
Character looks excellent, walking animation a bit rough, striking animation is great!

The art, with more polish could be really high class.

He needs some oil for his armor though x)
Mero
27. Apr 2021 · 09:50 UTC
Game Looks and sounds rly nice

but

there is no "i got damaged" sound so it toke me a while to notice why i even died
game mechanics/design is lacking compare to the graphics, It looks so nice but feels like a beginner jumping square game.
Dobrila
27. Apr 2021 · 09:52 UTC
very cool art, but it does have a bunch of bugs.. xD i got stuck in a falling animation while mining and couldnt progress through.. while attacking your character is still sliding forward... but i loved the character design and animations
My Sweet Whomp
27. Apr 2021 · 09:54 UTC
Hey! Nice work everybody!
A classic take on the theme, nice graphics and ambiance (these little sunrays hitting from the sky feel soooooo good). The controls would need to be refined a bit, but darn it, making pleasant sidescroller/platformer controls is a hard journey in itself. Also, I sometimes had a hard time knowing if I could interact with an element or not.
Anyways, keep making games :v:
Jarnero
27. Apr 2021 · 10:21 UTC
@dimonoider Do you mean that you cant feel the impact when its hit rock\wall or mobs? We will work harder on it. Thank you so much!
Bender Biber
27. Apr 2021 · 10:55 UTC
Really like the game. I am not sure how much of the world I have seen but I found e text saying Victory so I guess I went deep enough.

Like others said: The game would really profid from more feedback. Damage Sounds/Particle FX etc. But for a Jam game it is really well done
Anton Surkov
27. Apr 2021 · 10:58 UTC
Look like you have a big team) Nice art and good work, if you really made it in 72 hours)
Kevin Meissner
27. Apr 2021 · 11:00 UTC
nice graphics but a bit buggy. I had to restard the game 3 times. Also I did not understand to collect the crystals at the start. Then I had now idea how to continue in the elevator.
michal
27. Apr 2021 · 11:32 UTC
Great graphics. I just think that there could be more details in environment :D
Lorwon
27. Apr 2021 · 11:52 UTC
really nice art ! missing some post processing effects, and I think that you can improve the level design. Good job, nice team work :)
mediocreative
27. Apr 2021 · 12:52 UTC
Спасибо за отличную игру! Сыграл и на itch.io и тут. Здесь билд, конечно, поинтереснее)
P.S:
Пару моих личных придирок:
У вас там в description написано forgotten crystal, но он же у вас forbidden или это шутки ради?)
И там между sound designer и lvl artist дефис, насколько я знаю, не ставится. Но это все настолько незначительно, что легально и забить :)
Aleh
27. Apr 2021 · 14:20 UTC
Nice work guys! Graphic looks great.
You should improve feeling and impact of character.
Jarnero
27. Apr 2021 · 14:21 UTC
@luddegodofpain Thanks a lot! We worked really hard with animations. Ofc there is some problems with it.

About oil - ha-ha. Our sound-designer will think about it%)
Jarnero
27. Apr 2021 · 14:24 UTC
@mero Yep, we have no time to add this in game, but thanks for a feedback.
I am a gamedesigner and it was a painful decision that we should work more with art then with some basic stuff. Anyway thats a new game expirience isnt it? Hope that is wasnt such painful as mine...
Jarnero
27. Apr 2021 · 14:26 UTC
@dobrila THAT WAS OUR PLAN. XD . Anyway - thanks for a feedback. We hope you really enjoy it!
About bags - we will fix it at **POSTJAM version**.
Jarnero
27. Apr 2021 · 14:31 UTC
@paulloz Hey, dude! Thank you a lot.

Special thanks for our Art-lead Ruslan. He leads us and made this light what you likes^3

Any tips about controls?

We didnt find some "classic" controls for platformers, so maybe you can help us?

Anyway... **about making games - we will, ofc;3**
Jarnero
27. Apr 2021 · 14:37 UTC
@bender-biber Thanks a lot. Yep, man. Thats all what we have when its only 72 hours.
Maybe you would to play **POSTJAM version** with some new lvls and content?

First of all in this game should be a nice story. And Elevator should be something like a HUB when you can go to the next lvls + read some story of the world. What do you think about it? Does it will be interesting for you?

Ofc we will fix all FX and add a new one. Only 3 days is not too much, you know^(

Anyway - hope you enjoyed it. See you^3
Jarnero
27. Apr 2021 · 14:40 UTC
@anton-surkov Of course we made it in 72 hours! We all true indie developers:)

Ну и если бы было больше времени - успели бы больше, поверь...
Jarnero
27. Apr 2021 · 15:06 UTC
@kevin-meissner Hey! Yes, you are right - we forgot about some writing on the wall with it.
About bags - can you please answer whats happend 3 times in details? Maybe we can fix this. What platform did you played?
And thanks for playing - you a hero that didnt give up and do it 3+ times, really.
Jarnero
27. Apr 2021 · 15:07 UTC
@michal Thanks! We will add more details in **POSTJAM version**
Mero
27. Apr 2021 · 15:11 UTC
@jamero
im an arist so i enjoy the art
one of the best here :)
Jarnero
27. Apr 2021 · 15:12 UTC
@lorwon Yes, we will work with it. I tryed my best with lvl-design but that was not enough^( Thank you!
Jarnero
27. Apr 2021 · 15:17 UTC
@mediocreative Спасибо тебе огромное. Мне лично и всей команде очень приятно. Поправили описание, благодарю за внимательность! Посмотрим, надеюсь проект доживет до постджема, т.к. для 2 и 3 локации уже есть всё, осталось только собрать.
Jarnero
27. Apr 2021 · 15:24 UTC
@mero Thats very nice! i will check out your game. You interested me. I am sure that your art is such beautiful as your comments:3 "sounds of steps"
Jarnero
27. Apr 2021 · 15:26 UTC
@aleh Hey! Yes, we f&ck it up with the gameflow and immersive... but that was really hard with 5 artists, you know!:)
Anyway - thank you!
Aleh
27. Apr 2021 · 15:50 UTC
@jarnero yeah i know. The same problem on my game, need more time for polishing
RollCreators
27. Apr 2021 · 17:06 UTC
Nice grahpics! If you add some VFX effects, it will be amazing!
Jarnero
27. Apr 2021 · 19:26 UTC
@rollcreators - Thanks, we thinked about this already.
Eugenik
27. Apr 2021 · 21:06 UTC
Controls felt clunky. Game overall fun though
Ekaterina
28. Apr 2021 · 07:47 UTC
Интересный, но явно недополированный платформер. Очень много шероховатостей, начиная от того что не понятны границы хитбокса шипов и заканчивая тем, что у перса проигрывается анимация бега тогда, когда он стоит на месте. Жаль, что не получилось вставить весь запланированный арт, тогда бы игра вышла еще сочнее. Удачи в допиливании!
Fearawl
29. Apr 2021 · 11:24 UTC
In general, it is very interesting, the control is comfortable and the graphics are at a high level. Mechanics are also in place, it remains to pay attention to the level design.
Jarnero
29. Apr 2021 · 14:12 UTC
@eugenik Do you mean that all conrols are need to be customizable or some of them feels unconfortable?
Pls answer, becouse it is important for us!
Jarnero
29. Apr 2021 · 14:14 UTC
@ekaterina Катя - спасибо огромное за фидбэк. Да, с шипами нужно поработать, чтобы они быть более понятны для игрока. Это взяли на заметку. У перса проигрывается анимация бега тогда, когда он стоит на платформе - это баг, мы в курсе, работаем над этим.
Нам всем тоже очень жаль, но мы хотим сделать постджем версию с исправлением косяков, так что можешь следить здесь или на итче - думаю, доделаем. Спасибо ещё раз:3
Jarnero
29. Apr 2021 · 14:18 UTC
@fearawl Hello! Thank you, sir! We didnt have lvl-designer as well... so that was my first try as a lvl-designer and first serious work with Unity... Heh.
So nice that you like it. We want to finish it at **POSTJAM version**. Will you be interested?
Scrawach
30. Apr 2021 · 19:50 UTC
I will not repeat myself and quote previous commentators. I think it's already clear which points to focus on. Nevertheless, I will once again praise the graphics. And the sound!
TentacleMax
04. May 2021 · 19:53 UTC
Отличный визуал, неплохой платформинг. Есть немного шероховатостей, но тем не менее все равно очень круто!
asfdfdfd
07. May 2021 · 19:52 UTC
I see how much love and struggle you have put in this game. With some polishing it will be a great game in Steam.
Yaroslav Kravtsov
18. May 2021 · 20:48 UTC
Good atempt to make a platformer game. Your art on a very good level. My unsolicited advice: put a story in your game, even you have a lack of time and don't have much content. Currently, you have game with two abstract levels. If you say that main character goes into deep mine to save his brother (really simple plot) - it gives a sense of what happening and what we are doing. But if you put a pinch of humor - your game will impact players much more.