Deeper Into The Forest by SnappyPath

[raw]
made by SnappyPath for Ludum Dare 48 (JAM)

PLOT You have to go deep into the forest inhabited by evil skeletons.

The faster you react and kill them, the more points you get.

CONTROLS: Press LMB to press start in the menu.

Press A to attack enemy that appears from left.

Press D to attack enemy that appears from right. ludum.pngphoto<em>2021-04-26</em>16-26-38.jpgphoto<em>2021-04-26</em>16-26-09.jpgphoto<em>2021-04-26</em>16-25-18.jpg

Ratings

Overall 1367th 3.25⭐ 36🧑‍⚖️
Fun 1496th 2.926⭐ 36🧑‍⚖️
Innovation 1125th 3.059⭐ 36🧑‍⚖️
Theme 1596th 2.985⭐ 36🧑‍⚖️
Mood 1299th 3.206⭐ 36🧑‍⚖️
Given 50🗳️ 45🗨️

Feedback

LocustJin
26. Apr 2021 · 15:02 UTC
I like the unusual approach to the subject, but it lacks more dynamics. Good job!
Fictions
26. Apr 2021 · 15:10 UTC
That was new experience for me. I realy enjoyed the gameplay - the anticipation is amazing, but I wish that there would be overall more enemies.
kristinamay
26. Apr 2021 · 15:11 UTC
This was cool! I kept waiting for it to get more challenging, though.
Massillon Magic
26. Apr 2021 · 15:13 UTC
I had fun this was a really good experience and it was empressive that you managed to do that in this time span! Sadly enough there are not so much ennemies
clemonades
26. Apr 2021 · 15:52 UTC
Wow very interesting. I liked the concept had some fun with it. If the difficulty started to ramp up more and more as you played it would be even better! Great job, surprised you got this done in 2 days.
Tero Pulkkinen
26. Apr 2021 · 16:03 UTC
looks very nice. The graphics was excellent. Dunno how its possible to create that graphics in such short amount of time, but at least the end result looks cool. works nicely also in brave. (many unity games fail in brave, so finding one that actually worked is a plus)
zyrjello
26. Apr 2021 · 16:11 UTC
Increasing challenge as you go deeper would go a long way toward making this more fun.
PookiPoot
26. Apr 2021 · 16:29 UTC
I found the game to be oddly peaceful. As others have said, the only mechanic I felt that was missing in the compo was increasing difficulty. I enjoyed the journey through the landscape though.
progdamn
26. Apr 2021 · 17:10 UTC
Very cool graphics and the game itself is interesting. Кстати вы русские?
appix
26. Apr 2021 · 17:12 UTC
Very nice 3d exploration game, nice job. If the tension could have been built up a bit better it would have been even better
fire_soldier888
26. Apr 2021 · 17:42 UTC
really cool game, the music and the forest are happy and the enemys not.
but good job!!
Szymon OGD
26. Apr 2021 · 17:55 UTC
A lot of work on the assets, I really like it. In my opinion you could work a little bit on the game dynamics. Kepp going!
BubakGames
26. Apr 2021 · 18:35 UTC
Nice game with good graphics and sounds.
ShaunJS
26. Apr 2021 · 22:45 UTC
Nice job! There's a certain spookiness about the slow travel and not quite knowing when I was going to have to react.

Because there was a travel time for the fireballs it felt a little bit like some skeletons were harder to get good scores on than others? It's hard to tell for sure though, there might just be a very tight difference between excellent and good.

Fun simple mechanic well executed!
asdehielo
27. Apr 2021 · 01:10 UTC
I wasn't expecting to see an on rails shooter at all! It was a nice surprise.

The scenery was beautiful, and it got me hooked from the beginning till the end. Also, killing the enemies was very satisfying.

However, I found there was too much walking and too little shooting. It would benefit from a lot more enemis. Also, I think these games work better if you have to aim with the mouse, but the simple controls were fine.

Cool game!
AranCutter
27. Apr 2021 · 02:28 UTC
It was fun playing a "shooter" that was a bit different. The graphics and sound were nice. I thought it was a bit slow, however. It would have been cool to see some different monsters with more demanding/varied timing.

I had fun with it though. Nice work.
matthewrobo
27. Apr 2021 · 04:38 UTC
It's interesting to see a rail shooter in this day and age.

Here's my score. I got a few penalties for blank firing before I knew what was going on.

![1619498187-chrome_Y60eCyy8Gl.png](///raw/165/32/z/403d1.png)
AwesomeZebra
27. Apr 2021 · 06:29 UTC
Very good visuals and an interesting idea. It would've been pretty cool if the forest got darker towards the end, to signify that it's getting deeper and deeper, but that's a small detail.
Nurav
28. Apr 2021 · 22:00 UTC
I liked it, but I wish it made you feel more involved. I really like the map setup and concept though!
pnikav
29. Apr 2021 · 09:23 UTC
To be honest, I was a little lacking in atmosphere. It feels like the gameplay should take place at a later and darker time of day. And, yes, as mentioned above, action is really not enough. Hopefully in the future you will make more variations of skeletons or other mobs!

Great graphics, good sounds and mechanics! Super job!
Ommadawn
30. Apr 2021 · 10:30 UTC
Nice simple QTE game. +1 bonus point for the voice acting xD "DAHHH"
ToSMaster
06. May 2021 · 17:21 UTC
Its a cute little rail shooter, with a nice theme. But sadly there are some troubles as far as I see. After reading these comments, I found out there is voice acting! Great! But I had to play this game on mute. Maybe add a "This game is best experienced with sound on" label in the menu? Also it seems that the cooldown if you miss is too large. So I just shot a shot at random and was still on cooldown when that skeleton appeared. Still on cooldown. Then I went by. And the game told me I was "too slow" with the attack still on cooldown. :(
jacic
09. May 2021 · 20:43 UTC
Nice game! The mood/atmosphere is cool.
GregoryBlomquist
13. May 2021 · 04:46 UTC
Beautifully rendered graphics and I love the one-the-rails shooter mechanics. Surprisingly chill game with a fun reaction timer. Nice job!