Who Designed This Ship?! by BhanosTheGameDev
The game is about controlling a sinking submarine.

Ratings
| Overall | 716th | 3.053⭐ | 21🧑⚖️ |
| Fun | 754th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 456th | 3.211⭐ | 21🧑⚖️ |
| Theme | 350th | 3.737⭐ | 21🧑⚖️ |
| Graphics | 486th | 3.389⭐ | 20🧑⚖️ |
| Humor | 194th | 3.222⭐ | 20🧑⚖️ |
| Mood | 681th | 2.833⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |
You are sometimes stuck in situation where you can't avoid a wall of fish ? Or am I just not nimble enough ?
I also did a game where you descend and you have to avoid elements but with a complete different twist
Some considerations if you choose to extend this game:
- Notify the player of upcoming fish sooner, or simply slow down the descending speed.
- Give the player a means of healing if they earn it (go deep enough).
- Give players some choices! If both left and right will cause the ship to get hurt, can you incentivize one path over the other in some other way?
- Allow player to upgrade their running speed and/or the ship's move speed.
Personally, I really like the idea of allowing the player to upgrade the running speed. I think that was my biggest beef with the gameplay. I'd see fish, but it felt like there literally wasn't enough time to avoid said fish. If I could move faster, I would at least have felt like I had a fighting chance. It would have probably been nicer if my sub was a bit higher up on the screen. Because, again, that would have given me more time to react to the fish.
Nice game,there is undoubtedly room for improvement, but it's a good start.
It was really hard to avoid the fish, I wonder if it would be more satisfying if the goal were to collect fish instead of avoiding them?
Could use some background music. Also sometimes the fish would be placed in positions that there was no chance of survival, adding a short invincibility period would help that
A nice enjoyable game. Well done!
