Muggy Lake by Bossus
You are an old man and your dog is lost in this dark lake, but there is something else lurking here. Use tools scattered around the lake to your advantage.
Controls:
WASD - Move Boat
Left Click - Interact
ESC - Pause Game
To use an item, click on the item and then click on the obstacle in front of you.
Also, you cannot attack. You may have to just run away.
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* BUG WARNING *
If you are trying to move but nothing happens, try pausing and unpausing the game to unfreeze time. j
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Credits:
Thomas Botkins - Level Design/AI Programming
Kelvin Newton - Gameplay Programming/UI
Tyler Roberts - Music/Sound Design
Grigoriy Ischenko - Monster Model - https://www.cgtrader.com/grigoriyarx
Printable Models - Dog Model - https://free3d.com/user/printable_models
Mirzabeig - Ultimate VFX - https://www.mirzabeig.com
Tripleaxis - PSXEffects - https://tripleaxis.net
Ebrudogan - Low Poly Water - https://ebrudogan.github.io
Other Models Used:
https://assetstore.unity.com/packages/3d/environments/fantasy/halloween-cemetery-set-19125
https://assetstore.unity.com/packages/3d/props/tools/low-poly-survival-essentials-109444
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-skyboxes-terrestrial-184682
https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
| Link | https://bossus.itch.io/muggy-lake |
| Original URL | https://ldjam.com/events/ludum-dare/48/muggy-lake |
Ratings
| Overall | 790th | 3.585⭐ | 43🧑⚖️ |
| Fun | 1299th | 3.088⭐ | 42🧑⚖️ |
| Innovation | 1528th | 2.744⭐ | 43🧑⚖️ |
| Theme | 1530th | 3.085⭐ | 43🧑⚖️ |
| Audio | 627th | 3.524⭐ | 43🧑⚖️ |
| Humor | 1325th | 2.111⭐ | 29🧑⚖️ |
| Mood | 75th | 4.341⭐ | 43🧑⚖️ |
| Given | 51🗳️ | 81🗨️ |
I also had difficulties with the sword at the beginning. I eventually worked out that it wasn't for the tree. The problem is probably lack of feedback when you click on items. It felt like I was failing to pick it up, rather than that it didn't work in that situation.
I loved the ending sequence with the monster chasing you at high speed. It scared me off lol.
By the way, I tried playing again with the konami code but I just couldn't move. Was that a bug?
The good
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* Really nice music and sound effects the fit the mood
* Nice colors (sky, water) that also fit the mood
* Nice UI touch with highlighting objects with the orange outline
* Really cool and scary vibes
* Monsters are creepy (although they are a bit higher definition than the boat / hills so they stand out)
The bad
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* The scream after losing, feels a bit out of place. There is no point scaring the player after they have lost.
* The hills look ok from far, but the texture is really weird when up close.
* You restart from the start every time you die, which especially for a jam game, can make the replaying process a bit boring, and missing out on the ending of the game.
* (Minor issue) When reversing, turning feels a bit unintuitive. Usually, in steering vehicles, when you steer and reverse, you rotate in the opposite rotation that the one you steer.
Suggestions
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* There could be a hint as to what is needed to open each passage. E.g. the player could think to himself *"I wish I had a sword to cut through this web"* or *"I need something to open this door"*. It may seem obvious, but may really prevent players from thinking they are doing something wrong, or using the wrong item.
Summary
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Overall a really good submission, the mood is set perfectly and everything contributes to it. Did not make it to the end (too scared), but it definitely feels like a good base game that can be expanded upon. Could use a bit more polish here and there, though.
Congrats on the game and keep up the good work!
Overall, I had fun while playing, good job :).
At the end I died after I already had made it. I don't think that was intentional.
So yeah, good experience in general, but as other said, i would loose the scream when loosing at it's a bit of a cheap trope. Good job !
Overall though, pretty interesting concept, and generally nicely implemented!
The atmosphere was great. At first I was confused and just sailed around but luckily I found the first object and realized what I was supposed to do. Overall a good game.
And very atmospheric!
Darkness and music makes me believe that there is a real fog around me
Really atmospheric game with a sense of danger contently lurking around the corner. I enjoyed the controls after a while as they felt correct for a barge/boat. The "find the item to unlock next part of the map" mechanic is good as well as it is not as simple as red card to red door. I enjoyed that the first wooden gate had to be open with a key and not with the axe.
Unfortunately I died without any opportunity for me to prevent it, as far as I know, in the first rapid torrent leading to a monster.
Really cool game, congratulation!
Great review though, thank you once again for playing it and giving such good feedback!