Treasure Dive by Wuppos
You found a map to the location of some exciting long-lost treasure. Unfortunately it lies deep under water...
Put on your diving suit and air-propulsion jetpack, and plunge yourself into the depths of the ocean! Will you be able to find the rumoured price?
- A short platformer where you can use a jetpack to propel yourself
- Made in 48 hours for the ludum dare 48 game jam
- Many spikes!




| Link | https://wuppos.itch.io/treasuredive |
| Link | https://wuppos.itch.io/treasuredive |
| Link | https://wuppos.itch.io/treasuredive |
| Original URL | https://ldjam.com/events/ludum-dare/48/treasure-dive |
Ratings
| Overall | 83th | 4⭐ | 40🧑⚖️ |
| Fun | 65th | 4⭐ | 40🧑⚖️ |
| Innovation | 290th | 3.513⭐ | 40🧑⚖️ |
| Theme | 226th | 3.919⭐ | 39🧑⚖️ |
| Graphics | 32th | 4.355⭐ | 40🧑⚖️ |
| Audio | 497th | 3.041⭐ | 39🧑⚖️ |
| Humor | 365th | 2.672⭐ | 34🧑⚖️ |
| Mood | 167th | 3.729⭐ | 37🧑⚖️ |
| Given | 28🗳️ | 36🗨️ |
Yeah, the WebGL port was something I did last minute, so I did not have time to polish it (literally the last hour or I saw the HTML5 button in Unity and thought that would be convenient).
Haha, yeah, for the longest time during development the 'treasure' was just an empty room. That did not feel great, so I decided to draw up some treasure chests :P
Really liked those graphics and the sound effects.
The only things that I'd mention is that a lot of those jumps are reaaaally hard to do. So I'd pump the difficulty curve a bit down and make them less tight. And also you could "cheese" a bit more oxygen by repeatly pressing the oxygen button instead of holding it. Don't know if it is intentional or not. Just manted to mention is.
Cool game :thumbsup:
I understand what you mean with the difficulty. I guess I did not really notice myself because I made the game myself, haha
Also, I did not know you could cheese extra oxygen! That was definitely not intended. Thanks for letting me know :)
Graphics were great for this. I really loved the muted palette with the minimal colors. The animation was simple but really worked. I also thought that the game was challenging but fair. I finished it in a few minutes. The last room was the hardest and probably took over half a dozen tries, but I got there.
Nicely done!
I really think you nailed how long/difficult to make screens, and saving your progress every screen definitely helped too. This is one of few games in this style that I have really enjoyed; most of them are too hard/unforgiving for my liking.
I always try to give some critical feedback, (especially when the creator is looking for some!) so I'll mention that music might have helped the feel of the game a bit more. That said, I don't really have a lot else. Your graphics and game mechanics were extremely solid, and those are two of the bigger things for me.
Thanks for a fun game - this is probably one of my favorites so far!
Thanks for pushing through and finishing it! It makes me happy to hear that you did
I agree that music would have made this game complete, and I planned to do some. Unfortunately I have never made any music before, so I did not have enough time for this time. I will practice with that so that I can do it in a future game jam :)
Thank you very much for playing and your elaborate feedback! I really appreciate it :D
I took extra care to add those little game-feel effects like particles, sounds and screen shakes. In a previous game jam I learned that does things are not just nice, but really enhance the fun of the game as well. So I am happy you noticed them :D
I agree with what you mentioned about the bubbles. It is actually true for all particles I use in the game, and it is one detail I am not very happy with.
I don't know if you know Unity, but there I tried using the 'Pixel Perfect Camera' component to make all those things pixel perfect. However, for some reason it stopped working and I could not figure out why in time.
Thanks again! :D
The only thing missing is some fitting music :)
✔️ The pixel art was also really nice.
✔️ The difficulty curve was on point.
➖ My only critique was that there was no music
Haha, I agree about the music. For my next game I will try to make some (although it will probably come out horrible :P)
@rngames This is a nice way of giving feedback, thank you! And of course thanks for playing :D
@litmuszest Thank you for playing! Good to hear the difficulty was just right for you. This seems to be quite different for each person
@wbertrand I see what you mean about the spikes. I guess especially the ceiling spikes blend in with the ground tiles a bit too much. Maybe it would have worked if I made them blue as well. Thanks for the feedback and for playing :)
some music would be nice, but good sounds all in all!

I also loved the water - air jetpack mechanic!
Unfortunately i got stuck at this part, as I have no idea how to get past the second water area.

still had a ton of fun with it though!
Retro art and sound fx are very polished. The character animation is perfect, controls are smooth and the level design is pleasant. I would like a background music to create a more immersive gameplay.
I like the idea of making the character speaking at the beginning to help the player understand what he have to do.
The game is hard sometimes, that's good, it's remember my old games. Hopefully, the player don't have to to restart the game from the beginnig :smile:
One of my favorite game ! :clap:
And animations are really cool :) A little music in the background would have been a plus maybe

Music would have been great, I agree. I will try to practice making music for the next jam :P
I just wish each next level was selected randomly to really make the game replayable, but for a compo it's still really good, nice job!
How would randomizing the order of the levels make the game replayable? You would still play the same levels each time, but in a different order, right?
I liked the aesthetics and the overall look.
I hated the game difficulty. I think the difficulty is based on getting used to the jetpack mechanic. And it has a long learning curve in my opinion. And you introduce difficult levels immediately, because you want it to be a short game since it is a jam I understand. But then it is a problem that I'm not ready to use the jetpack in that difficulty, though I have to face it. It just brought anxiety to me rather than "OMG how did I fail? Let's try again." . I tried to finish the game so I see all the content to review the game properly. That's usually what I want from my players. For them to see all the content I created. I liked the chest opening at the end, even having the simplest puzzle level design there was noice. :)
Oh, and teaching the controls on Main Menu is always my favourite :)
Thanks for the game.
I see what you mean, maybe a few extra jetpack levels would have been good. Just to let players get used to the mechanics more. Many thanks for your good feedback!