The Legend of Water by darkfrost
A 72hour game by Jacob Keane & Joseph Fletcher Ward!
The Legend of Water
Explore the depths of the ocean floor, venturing deeper and deeper into the unknown, collecting magical gems to power your weapon!
Controls:
WASD: Move Mouse Left Click: Shoot! Tab: Toggle Gem Switching menu
Objective:
Venture as deep as you can without dying!
Killing enemies will have a chance of dropping rare magical gems that unlock new powers
Ran out of time a bit on this one, if you make it down 5 floors you've probably seen everything!!
Be careful of the strange creatures in the deeps!
Drag & Drop different gems into your weapon to change its effects!
27/04/2021:
Updated the builds to fix a few minor bugs - white box no longer overlaps part of the screen in WebGL & fixed some cases where the game wouldn't start in both builds
If you want to play the original submission build, change ld48 in the url to ld48orig, but these are virtually identical in terms of gameplay!
Notes:
WebGL version might freeze up your browser briefly while it loads :cry:
*Performance is much better on the windows version, so if you have perf issues with the webgl build, the windows one is recommended! *
| Link | http://jacobkeane.co.uk/ld48/ |
| Link | http://jacobkeane.co.uk/ld48/ld48win.zip |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-legend-of-water |
Ratings
| Overall | 288th | 3.925⭐ | 22🧑⚖️ |
| Fun | 357th | 3.75⭐ | 22🧑⚖️ |
| Innovation | 1254th | 2.975⭐ | 22🧑⚖️ |
| Theme | 869th | 3.675⭐ | 22🧑⚖️ |
| Graphics | 503th | 4.025⭐ | 22🧑⚖️ |
| Humor | 627th | 3.031⭐ | 18🧑⚖️ |
| Mood | 725th | 3.632⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 14🗨️ |
The balance seems good, it might be more difficult if you go to deeper levels. The levels did not go down in the UI, I got stuck at 400 meters.
I would have liked to see the camera turned downward, I only got hit while enemies jump from off screen.
And lastly the gem mechanic from your main weapon is a very cool idea and the reason why I stuck around to experiment, always love to see that. I would have loved to see that expanded more and have a more genrous offering of thos gems, in my 2nd run I never got anything but green gems.
Good luck on your future projects!
On a more serious note, this is really nice! The music is pretty soothing even though you are being surrounded by deadly octopi. The weapon system is neat, although I don't really know the difference between the green gem and the rock shots? Is the rock stronger?
I ended up finding myself just spamming shots since there isn't any ammmo count, but the game itself is still pretty hard. I died as soon as I touched the stairs leading to the last floor haha.
Im impressed with the maps, did you design them yourself? I thought the maps were auto genrated at first, but this was a lot of work to make for 5 levels haha. Good job!
My only other thought is that sometimes the bounce shots go "out of bounds" meaning they travel up towards the camera sometimes, but it didn't affect the gameplay as a whole.
@kaabiikaze
The levels are prodedurally generated! There's preset data for what enemies / gems should show up on each level & the rough size & complexity of the level, but the layouts of the levels are generated at runtime :)
The only reason there's only 5 is we ran out of time to make stuff to put on them! It should keep generqating new layouts if you go past that, but you won't actually find anything new :(
But there comes a point when there are no new things to pick up, and it gets kind of repetitive. Maybe it is something to be considered for an update? Anyway, the game is very good! Congrats!
Very nice graphics, sometimes it got hard to actually fend of all the monsters at once when I tried to outrun them - but maybe my strategy was a bit off :D
A few nitpicks:
- There were clustering of AIs in corners.
- I was unable to know how to open the inventory
- I cannot seem to go beyond 400m in depth
- The chance of spawining a collectible is very low it seems beyond the first few spawns.
- Sometimes on spawning to a new level, AI would be very close by - causing almost instantaneous health loss.