Burning light by GFM
=== DISCLAIMER =======================================
This game is broken beyond repair. This build is what I was able to savage from that horrible mess. (but this may be me, the developer, looking at the game could be but isn't... ¯\_(ツ)_/¯)
=== ABOUT ============================================
On a distant land, an explorer found a set of mystical lenses. Any ray of light that passes through it gets perfectly focused into a single direction, sometimes seemingly defying physics. Also, any ray that passes through it becomes able to light flammable materials.
On that same land, the explorer found some small shrines that resembles torches and perhaps could be lit...
== CONTROLS ==========================================
There are 3 suggested control schemes, but they are active at the same time.
Gamepad scheme (using XBox 360 terms):
move around: Left stick/D-pad
Cycle through the available lens' angles: shoulder buttons
Jump: A
Hold lens: B
Put away lens: B
Put lens into holder: B
Take lens from holder: B
Keyboard (I):
move around: A/D
Cycle through the available lens' angles: Q/E
Jump: W/space
Hold lens: Left ctrl
Put away lens: Left ctrl
Put lens into holder: Left ctrl
Take lens from holder: Left ctrl
Keyboard (II):
move around: left/right arrow keys
Cycle through the available lens' angles: X/B
Jump: up arrow
Hold lens: C
Put away lens: C
Put lens into holder: C
Take lens from holder: C
There's a single action button that is context sensitive. (that's why the same button is repeated over and over)
** Gamepad usage is highly recommended **
[EDIT 2016/08/30]
=== TOOLS/TECH =======================================
* Language: C
* Libs:
- SDL 2.0.3 (input, window and audio handling)
- libGFraMe 2.1.0 (framework, handles time step, loading assets, rendering pipelight - i.e., sort sprites when needed and render'em through OpenGL/SDL2 -, remappable inputs etc)
- libCSynth 1.2.0 (synthesizes audio from a text file; wasn't used D:)
* Tools:
- VIM
- GIMP
- Tiled
- Chronolapse
- Open Broadcaster Software
This game is broken beyond repair. This build is what I was able to savage from that horrible mess. (but this may be me, the developer, looking at the game could be but isn't... ¯\_(ツ)_/¯)
=== ABOUT ============================================
On a distant land, an explorer found a set of mystical lenses. Any ray of light that passes through it gets perfectly focused into a single direction, sometimes seemingly defying physics. Also, any ray that passes through it becomes able to light flammable materials.
On that same land, the explorer found some small shrines that resembles torches and perhaps could be lit...
== CONTROLS ==========================================
There are 3 suggested control schemes, but they are active at the same time.
Gamepad scheme (using XBox 360 terms):
move around: Left stick/D-pad
Cycle through the available lens' angles: shoulder buttons
Jump: A
Hold lens: B
Put away lens: B
Put lens into holder: B
Take lens from holder: B
Keyboard (I):
move around: A/D
Cycle through the available lens' angles: Q/E
Jump: W/space
Hold lens: Left ctrl
Put away lens: Left ctrl
Put lens into holder: Left ctrl
Take lens from holder: Left ctrl
Keyboard (II):
move around: left/right arrow keys
Cycle through the available lens' angles: X/B
Jump: up arrow
Hold lens: C
Put away lens: C
Put lens into holder: C
Take lens from holder: C
There's a single action button that is context sensitive. (that's why the same button is repeated over and over)
** Gamepad usage is highly recommended **
[EDIT 2016/08/30]
=== TOOLS/TECH =======================================
* Language: C
* Libs:
- SDL 2.0.3 (input, window and audio handling)
- libGFraMe 2.1.0 (framework, handles time step, loading assets, rendering pipelight - i.e., sort sprites when needed and render'em through OpenGL/SDL2 -, remappable inputs etc)
- libCSynth 1.2.0 (synthesizes audio from a text file; wasn't used D:)
* Tools:
- VIM
- GIMP
- Tiled
- Chronolapse
- Open Broadcaster Software
You should add tips or a tutorial.
Also graphics are nice.
I assume your game is more than I see so great job :)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Sorry for the trouble, I had the same here, my game is still less playable than yours. But c'est la vie.
Anyway, it's nice to see Brazilians around here. I found you from the Will's World Map. I'm from São Carlos. Cheers.
I think you have an interesting and solid concept in hands. Don't give it up, it can yield a good game.
The graphics are really nice, good job on that :)
i did encounter a bug or it could have been me but the character was going right even when i wasn't pressing the button. Luckily it only happened once.
Other than that love the game and graphics wish there were sounds and if there were i couldn't here them.
Thanks a lot, guys! I'll try to play and comment back your games. :)
The unfinished state of the game is mostly my own fault, for trying to "properly" (i.e., in a mathematically correct way) fix a bug for over 6 hours... But I did have tons of fun and finished something, which makes me pretty happy.
@pi_pi3 Actually, that is a real "feature". If I hadn't forced the player to clip through the platform, they could get stuck at the corner (this bug is common to all of my games). Letting go of stick, moving it to the other direction or jump would free the player, but I wanted to test this ugly and hacky solution... :P
@Elit3dGaming Wait, you were able to figure out how the game works from that brief description? I'm really impressed! Unfortunately, that is all there is to the game... =/
@WERT Studio (@kai20), @NEETsoftLD Which OS are you running? Is there "game.log" file on %APPDATA%\com.gfmgamecorner\Burning Light\? Is there any error messages if running from a command prompt?
PC and Win10. Keeps click on EXE, but nothing happens(