Don't Go Deep by Barisc

[raw]
made by Barisc for Ludum Dare 48 (JAM)

W-A-S-D : Movement E : Interact Tab : Room Names

If the lights turn off, then the energy is out. You have to find the fuel capsules and take them to the engine.

If the submarine starts to tilt, you should straighten it from the control center.

At a depth of 1000 units, the game is over.

After the comments: Tilt affects more than if the engine is turned off. I guess I should have made the control center unreachable when the engine shuts down.

Since the remaining time scared me, I could not solve many problems such as the problem with room names or ladder's UI text. And definitely sound must have been, at least I planned warning sounds like "Submarine was too tilted" and "engine off".

Thanks for your feedback.

2021-04-27 02<em>42</em>43-LD48 - SampleScene - PC, Mac & Linux Standalone - Unity 2020.2.2f1 Personal _DX1.png

2021-04-27 02<em>43</em>13-LD48 - SampleScene - PC, Mac & Linux Standalone - Unity 2020.2.2f1 Personal _DX1.png

2021-04-27 02<em>43</em>00-LD48 - SampleScene - PC, Mac & Linux Standalone - Unity 2020.2.2f1 Personal _DX1.png

Ratings

Overall 1793th 2.761⭐ 25🧑‍⚖️
Fun 1877th 2.239⭐ 25🧑‍⚖️
Innovation 1533th 2.739⭐ 25🧑‍⚖️
Theme 1184th 3.435⭐ 25🧑‍⚖️
Audio 1282th 1.444⭐ 20🧑‍⚖️
Humor 1427th 1.7⭐ 22🧑‍⚖️
Given 17🗳️ 19🗨️

Feedback

Labete
27. Apr 2021 · 12:48 UTC
Couldn't walk up or down the ladder until I realize you need to click E first. Personal record 82s XD. Could use some sort of audio. Overall runs smooth. The ship is cool. Well done :)
P.S. Cannot read room names, they are a little out of the screen.
Dyp54
27. Apr 2021 · 12:57 UTC
cool game, I liked spending my time on it, gg !
lumue
27. Apr 2021 · 13:06 UTC
Cool graphics :) It would be really cool and a helpful indicator of how you're doing, if the background would rush upwards with the momentary sinking speed.

Where is all the :fish: ???
Titaninette
27. Apr 2021 · 13:06 UTC
I had difficulties to understand what to do. I think with more visual and audio feedbacks, it would have been easier to manage. Too bad you hadn't the time to finish it, I hope you'll continue it in the future :)
popoAwA
27. Apr 2021 · 13:11 UTC
Didn't realize the goal is to stay for a longer time unitl I read the comments. Seems like the engine won't effect the speed? I just need to stay at control room and forgot about the light.
DoctorTM
27. Apr 2021 · 15:46 UTC
The submarine is really cool. Should've made the collection of fuel automatic, and going up the ladder with jump or W. Overall nice idea and jam! Audio would definitely add.
🎤 Barisc
27. Apr 2021 · 22:30 UTC
Oh I answer comments with a tag, I just found it out. Okay Sound feedback is general and I write here about sound: I've never done sound before and I didn't want to screw up. I think I should learn to do it. :)

@labete I forgot to add the interface text for the ladder and fixing room names, I realized it too late. Thanks for your feedback :)

@lumue That's my real plan, actually I had prepared a background that became darker and darker as I went down. I gave up adding because of the time. The fish!! I completely forgot them. How can I forget them. :face_palm: Thanks for your feedback :)

@doctortm It might be better if I really did it like this. I guess I never thought of doing this because I loved to fill the fuel machine's room with fuel capsules and watch it break the game. :) Thanks for your feedback

@dyp54 Thanks for your feedback :)

@popoawa Yeah, I think my explanations did not help the players very much. I should have done this better. Actually, it sinks twice as fast when the engine is turned off. But I guess when the engine shuts down, I should turn the control panel off and I should have asked you to turn on the power. That would be much better design. Thanks for your feedback :)

@titaninette Yes, Unfortunately I did not have time to complete. Thanks for your feedback :)
KepperSnapper
28. Apr 2021 · 03:11 UTC
Really nice little game! I like the theme and the mood that you're going for! Most of the feedback I wanna give has already been mentioned above and you've commented on it already! Mostly its the lack of audio but I understand it was a lack of time! Still really good work though!
Deepak kr
28. Apr 2021 · 04:04 UTC
The game is nice but it sinks very fast i wasn't able to do much and the game was already over. i was just wondering what happened to audio, is the problem from my side or you forgot to add :P.
🎤 Barisc
28. Apr 2021 · 13:22 UTC
@keppersnapper , @deepak-kr Thanks for your feedbacks and thoughts :) @deepak-kr I didn't have time to add sound. This is not a problem with your side. By the way, if you don't fix the submarine's angle, it's sinking too fast :)
eusekerci
28. Apr 2021 · 21:59 UTC
I really like the pixel art of the ship and the theme. It was very hard to understand what it is going on even though I read the explanation at the first scene. I think there is a good idea here if you can make it easier to understand for new players.
ardorugus
29. Apr 2021 · 03:12 UTC
Seems like quite promising prototype, however not an easy one to get through. Pixel art is nice. Have no time to get the whole picture, maybe the sinking controls should be simply UI operated (or at least two switchable rectangles/characters). The idea feels deep, anyway, thanks for the experience!
TongueEnvy
01. May 2021 · 02:19 UTC
Solid concept. Looks nice. Not a whole lot of "game feel", though.
LRVStudios
04. May 2021 · 18:28 UTC
I had some difficulties on knowing what to do, as unfortunately i died several times and still don't know why.

The background art style i liked very much, and has an interesting concept and mechanics - if you give the players some feedback about whats going on, and add sounds, i'm sure it will becames a really cool game! Great work and wish you the best.
gamescodedogs
08. May 2021 · 17:24 UTC
Nice art. But it seems that the condition of engine havent any effect on sinkin speed.
Slavi
08. May 2021 · 18:28 UTC
I really like our pixel arts ! Just few more points of game play and your game can see a new horizon !
LDJam user 240741
18. May 2021 · 02:08 UTC
Yes this seems like a demo to something that could be cool. Overall nice art style and concept.