Gyro Scavenger by qorthos
There is both a windowed and full screen version* available for download on itch.
*Note: Full screen version was added on 2021/4/27, only changes were to make the game run in full screen and change the UI to scale with resolution.
Tools Used
- Unity 2020.3
- Aseprite
- FL Studio
Outside Unity Packages
| Link | https://qorthos.itch.io/gyroscavenger |
| Original URL | https://ldjam.com/events/ludum-dare/48/gyro-scavenger |
Ratings
| Given | 3🗳️ | 3🗨️ |
I like hard game, so i like your game.
Good performance.
Solid entry! Well done!
High points: The graphics and audio were all great. 5/5 graphics no questions asked, audio was near-perfect with the only complaint being that the voice lines were always the same and started to get annoying after hearing them too much.
Middle points: mood, humour, and theme. The humour felt like it was trying but never quite landed right. The mood was set up very well by the music and the art, but kind of fell flat in creating deep tension or a sense of danger/foreboding after any extended gameplay. The theme, I think my friend put it best: "I don't feel like I'm doing deeper and deeper. I feel like I already started deep."
Low points: fun and innovation. Again, it just wasn't a pleasant experience for my friend. He was constantly frustrated with the controls, felt like the game was fighting against him to do what he wanted to do, and we didn't feel like we had any real direction for where to go, what to do, or what the end goal was. Otherwise it felt like a refueling flight game.
Maybe this just really isn't his kind of game, and that hurt the rating a lot. Maybe the game's movement could have been a little less frustrating to make it more friendly to players who aren't used to this kind of gameplay. Maybe some focus on the fun of the movement and gameplay was lost in the attempt to get a game out the door in 72 hours. Whatever the reason, this felt like a very polished and beautiful game that just barely missed the mark. Looking forward to future releases and improvements!
This game is too hard for me haha ^^
I like the idea however this kind of game with funky control are very hard to get right, for me it's a bit too difficult to enjoy. Perhaps you could have made a smoother diffilcuty curve with the level design and be more generous with health.
Graphics are really good, especially the GUI.
The music is decent, props for the voice acting it's rare in jams. The sfx are good too although the engine sound is a bit annoying.