Watch Out Below by Haematite
Simple platform game where you need to get as deep as possible without dying. Collect coins and buy items from the shops on every 25th floor to help you get further.
This was my first game jam and I'm quite happy with how it turned out, even if I wasted the first day on a different idea!
Taking on board all the feedback I've also created a new version which can be played here, but please rate the original version! https://edwardbonnett.itch.io/watch-out-below
Controls:
Movement with WASD / Arrow Keys
Space / Shift / Enter to cast spell
S / Down Arrow + Space to cast a spell downwards
Music by Yusaku Kishigami
Agreement: http://www.presence-of-music.com/agreement.html
| Link | https://edwardbonnett.com/wob/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/watch-out-below |
Ratings
| Overall | 929th | 3.5⭐ | 36🧑⚖️ |
| Fun | 407th | 3.706⭐ | 36🧑⚖️ |
| Innovation | 1347th | 2.882⭐ | 36🧑⚖️ |
| Theme | 459th | 3.971⭐ | 36🧑⚖️ |
| Humor | 1002th | 2.545⭐ | 24🧑⚖️ |
| Mood | 891th | 3.515⭐ | 36🧑⚖️ |
| Given | 12🗳️ | 10🗨️ |
I too had some difficulties being fast enough
Would be nice to be able to activate the buttons from a distance :)
Sometimes the randomness was not very nice with me ^^ Making me go from one side to another one !
The only improvment poitn I would see is some safe time after a hit (or a shop ^^ I struggled hard to reach a shop and died just after being out of it)
Congrats !
Keep it up!
Obviously it is brutally difficult, which I think is fine, though a little balancing in that regard may make it even better. I think giving the player just a tiny bit of extra time after hitting the ceiling would help a lot, for example. A lot of the time when I would hit the ceiling for the first time in a run it was physically impossible to recover from, I had to get lucky and have the level give me a lot of drops close together to make saving the run possible at that point. Giving players that little extra ability to struggle and get their run back on track could lead to a lot of great moments.
Overall though, really solid little game.
This is a really competent entry - I liked the look and feel :smile: The mechanics worked really well ... I'm unfortunately a little to old AND slow to keep up with the pace ... Got down a couple of levels though :smile:
Controls felt good :smile:
Really really a solid job :thumbsup_tone1:
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
Спасибо большое! ^_^
- When the camera catches you, you move 1 level below, which tends to be not really useful when the game is moving too fast, since you just can't do anything on the other layers and die anyway. Maybe you can increase that to 2 levels or stop the camera for a few secs to give time to restart your rythm
- It'll be cool if switches could be activated remotely by shooting, sometimes you die becuase of the backtracking to the open door since the switch spawns very far from the door
It's a really fun game and very well done and polished, Congrats! :D
PS: I've just read this is your first jam!! Congrats on thaat!! This is amazing for a first jam, keep up the good work, you did great!! Be super proud of your game!
1. The 1 gap collision is too tight for the game, and too punishing. If you missed those, you just lose the game. The door's gap is also sometimes quite unforgiving.
2. Forcing the player to trigger the switch at close range is too random when the switch and door is far away, that is almost a gameover due to chance.
3. The incentive to pick up gold is too low for the risk.
4. The camera is too fast.
5. Adding on to (4), and without considering the switches being far from the door, the time it takes to move from left to right is longer than the camera movement. I have died countless time due to the rng forcing me to move from left to right and right to left 3 times in a row
Due to how unforgiving the game is, I am not sure if many get to enjoy your other mechanic, like the shop mechanics.
Having said all these, this is really a good game for your first jam :D. Good Job. I rarely play a game jam game for more than 10 minutes, and this is one of those few. I also rarely write such a long comment.
(I also discover a bug that slows down the game lol, not sure if that was intended. if that was the original speed that the game is in, then it is actually quite enjoyable)

@zwodahs Wow, thanks for all that feedback, extremely valuable and I think very accurate! I'm definitely going to upload a post jam version of the game with these extra bits sorted. You've also beaten my high score!
@bicheste Glad you liked it! Yes, the button placement needs a bit of work, if you're unlucky it can basically mean you lose the game - something for me to work on!
@zimny11 Thanks! I planned to have it slowly increasing the speed more, but I think I got so used to my own game that I forgot how brutal it could be at the start!
Congratulations on your first jam, hope you enjoyed it!