BlipSleep by Yeil

[raw]
made by Yeil for Ludum Dare 48 (JAM)

In one black, black forest stood a black, black house. In this black, black house, there was a black, black room. There was a black, black bed in a black, black room. On this black, black bed, a black, black man was sleeping. Black, black monsters were flying around this black, black room.! How to play: it is necessary to protect the sleeping gentleman, driving away enemies from the bed. Enemies are destroyed if you stand near them for a while. Screenshot2.pngScreenshot</em>3.pngБезымянный.png

Ratings

Overall 1384th 3.241⭐ 29🧑‍⚖️
Fun 1366th 3.037⭐ 29🧑‍⚖️
Innovation 1167th 3.037⭐ 29🧑‍⚖️
Theme 1351th 3.278⭐ 29🧑‍⚖️
Graphics 1099th 3.519⭐ 29🧑‍⚖️
Audio 921th 3.185⭐ 29🧑‍⚖️
Mood 1126th 3.333⭐ 29🧑‍⚖️
Given 22🗳️ 33🗨️

Feedback

twoshoedlou
26. Apr 2021 · 14:23 UTC
Excellent art style, it's like if limbo was mixed with sleep paralysis!
IndigoWolf
26. Apr 2021 · 14:33 UTC
Lovely smooth controls, I liked the art style and it is actually pretty fun. Good work.
Phanty
26. Apr 2021 · 20:12 UTC
Really nice controls, though sometimes the collider misses collisions. but I guess that's just one of the many quirks of Unity. I really liked the art style - it fit the game very well.
audrey
27. Apr 2021 · 18:54 UTC
The art and music were great, and so was the concept, but the gameplay was a little confusing? Took me a few restarts to actually understand what I was trying to do and I still don't really get it...
diharaw94
28. Apr 2021 · 08:28 UTC
Took me a little while to figure out the controls but once I did it was quite fun! Great job!
LDJam user 242787
28. Apr 2021 · 08:28 UTC
Good job on the art and the music, I enjoyed them. The objective of the game was a bit confusing in my option though. Other than that well done.
🎤 Yeil
28. Apr 2021 · 17:11 UTC
Thank you guys, I will need to do a tutorial))
miej
29. Apr 2021 · 03:24 UTC
had no idea what i was supposed to be doing at first. got the idea eventually. i think the hitboxes on the black orbs is pretty small compared to their visual representation? also might have been good to zoom out a bit in order to give the player some extra room to plan/react. felt like half the things coming on screen were just not possible to get to in time unless i was already reasonably close and super on-point with my reaction speed. also maybe have the player orb be rendered on a layer above the sleeping dude so that one's position doesnt get lost when overlapped? nice game though!
Videt
29. Apr 2021 · 07:10 UTC
Very nice game, loved the art style a lot! I think there are issues with colliders cuz black blobs dont get destroyed sometimes when I touch them. Tho it doesn't ruin the overall experience imo. Good work!
UseCondsomsKid
30. Apr 2021 · 08:01 UTC
Not bad, i enjoyed playing it, though the black balls that i had to destroy are so hard to see, but overall not bad
pedrocoden
30. Apr 2021 · 17:14 UTC
Nice game, I liked how you abstracted the theme
etrealjunior
01. May 2021 · 01:32 UTC
Congratulations on the game, I really liked the art style, I confess I just felt uncomfortable for using the keyboard, when I would feel better if everything was done with the mouse, in general the game was well executed Congratulations, I appreciate the opportunity to have known your work,
a big hug to everyone, and I await your evaluations regarding my game
bitsandcrafts
09. May 2021 · 16:58 UTC
Bit hard. Art and audio are great. GJ
Klaus Peter
09. May 2021 · 21:55 UTC
Yeah would have been nice to get a better explanation on what to do. Otherwise a quite creative and fun game.
LDJam user 0
18. May 2021 · 12:32 UTC
i wanna die