Running From Pitchforks by puddelipip

[raw]
made by puddelipip for LD33 (JAM)
The plan was greater, but I assume that it always is at your first jam. Next time we will prep more, avoid celebrating a birthday with loads of beers. And make sure that artists aren't sick.

Soooo... the game is a bit low on content but it's something, and we learned quite a lot, yay for us!

...but nay for you! We are missing lvl design to some extent, so don't expect any replay value here. When you reach the end of the platform, the idea is to give you a choice between jumping to your death or backtracking, smashing those pesky villagers in the process so you can have a beer in peace. Though then you'd have to kill yourself anyways when you're bored to leave the game.

Oh, there's no quit button in the game, but i'm sure you'll find a way of getting rid of it.

Ratings

Coolness 53% 3
Overall(Jam) 2.54 1029
Audio(Jam) 2.75 534
Fun(Jam) 2.46 946
Graphics(Jam) 2.75 815
Humor(Jam) 2.62 624
Innovation(Jam) 2.71 763
Mood(Jam) 2.62 871
Theme(Jam) 3.14 747

Feedback

Geckoo1337
25. Aug 2015 · 05:12 UTC
There is something interesting into this project, but i assume that you lacked of time so as to release it as you wanted. It's a good start. Thank you ++
tayl1r
25. Aug 2015 · 18:17 UTC
Cool idea, but a bit short ofc!
9.ar7k
25. Aug 2015 · 18:17 UTC
good start. pretty buggy but i like the monster design.
BulvarMulyavina
25. Aug 2015 · 18:21 UTC
The view from the camera is very awkward.
A_K_
25. Aug 2015 · 18:36 UTC
fun experience. Really nice for start.
Qaterknan
25. Aug 2015 · 18:43 UTC
I thought it was going to be in first person at first. The camera is confusing. The rest seems promising. But it lacks an ending.
TLansdale
25. Aug 2015 · 22:32 UTC
Nice idea, good use of the theme!
Demy
26. Aug 2015 · 20:57 UTC
With the big chance swarms just push me away from the road. I liked merged main menu and the game beginning, that you need to strt running instead of play button.
boardtobits
26. Aug 2015 · 20:58 UTC
The camera angle is this game's worst enemy, I think. I could never line up the jump to the stairs. Also it was tough to tell when then game had actually started on my first few plays. I liked the character art, though!
Quij
26. Aug 2015 · 21:04 UTC
Good idea, looking forward to seeing it more fleshed out!

Maybe consider only allowing left-right movement. Moving in the z-axis doesn't help clear the obstacles, and only causes tears when I accidentally walk off the edge ; ;
kunzbe
27. Aug 2015 · 19:51 UTC
I really liked the cam perspective and the music which set a nice mood.
MintArcade
27. Aug 2015 · 19:57 UTC
Great, but short. Good job, wery innovative.
madalaski
27. Aug 2015 · 20:12 UTC
Pretty fun and decent, its a good start.
Archonthewizard
27. Aug 2015 · 20:35 UTC
Nice art and audio. Getting pushed by villagers was a bit frustrating. However, I like the feeling of being chased by them. It would be cool as an endless runner, with different obstacles, where the villagers were what killed you when you failed to overcome the obstacles.
jofra
27. Aug 2015 · 20:37 UTC
Could be cool if it had more depth to it :) but has a cool concept to it.
Jet Spy Dragon
28. Aug 2015 · 02:36 UTC
A little short and buggy. But i love the perspective and the flat characters. Need work, but there's something here. Nice!!
Jakob37
02. Sep 2015 · 18:03 UTC
Interesting entry, would be interesting to see it further developed!
Jan Tuts
12. Sep 2015 · 20:12 UTC
I can't play, something apears to be broken:
the player character seems to keep running off the cliff right after the start, ignoring all my keyboard input...