{"author_link":"\/users\/paprikcho","author_name":"Paprikcho","author_uid":1240679,"comments":[{"id":638686,"author_name":"teenythanos","author_uid":"teenythanos","epoch":1619505227,"text":"Love the classic art style! Totally perfect for the game.","format":"md","likes":1,"spam":"N"},{"id":638983,"author_name":"Reblys","author_uid":"reblys","epoch":1619507239,"text":"Nice work ! Simple and effective. The progression as you start new runs is very pleasant, but maybe a bit too slow. Good luck for your next project ! ","format":"md","likes":1,"spam":"N"},{"id":638986,"author_name":"JustusPan","author_uid":"justuspan","epoch":1619507256,"text":"Simple and straight forward gameplay!The heal action seems take no effect because it always recover 1 HP, which mean enemy's hurt will always large or equal your healing. The music is exciting and addictive. Good job! I could never go deeper than floor 6.","format":"md","likes":1,"spam":"N"},{"id":639013,"author_name":"Daniel Seeberg","author_uid":"daniel-seeberg","epoch":1619507398,"text":"I think the progression is too slow, after the first run you should be able to upgrade something. but it was good and simple. was this inspired by soda dungeon?","format":"md","likes":1,"spam":"N"},{"id":639439,"author_name":"Paprikcho","author_uid":"paprikcho","epoch":1619509760,"text":"@reblys Thanks!","format":"md","likes":1,"spam":"N"},{"id":639477,"author_name":"Paprikcho","author_uid":"paprikcho","epoch":1619509960,"text":"@justuspan I appreciate the feedback! My bad for the heal action not working, it was meant to scale with max health, but apparently it doesn't.","format":"md","likes":1,"spam":"N"},{"id":639521,"author_name":"Paprikcho","author_uid":"paprikcho","epoch":1619510151,"text":"@daniel-seeberg very much so!","format":"md","likes":1,"spam":"N"},{"id":653102,"author_name":"batiali","author_uid":"batiali","epoch":1619557992,"text":"those turtle looking spiders man...\n(gg wp)\n","format":"md","likes":1,"spam":"N"},{"id":668154,"author_name":"mhorth","author_uid":"mhorth","epoch":1619649877,"text":"Nice job! The animations were good and really sold the idea of my characters jumping into battle to take their turn and attack.\n\nHowever, I didn't see any indicator for whose turn it was. If I wasn't keeping track of my attacks, I wouldn't know which character I was about to command.","format":"md","likes":1,"spam":"N"},{"id":677236,"author_name":"morrilet","author_uid":"morrilet","epoch":1619753397,"text":"This was pretty fun! I wound up breaking the game a bit when one of my characters died at the same time as an enemy and the game didn't seem to know whose turn it was after that. Outside of that, I think I would have liked to have seen more incentive to use the block or heal actions. They didn't feel super useful, so I just always attacked. Either way this was a fun little clicker. Nice work!","format":"md","likes":1,"spam":"N"},{"id":694870,"author_name":"megalukes","author_uid":"megalukes","epoch":1620261325,"text":"A really nice one to play. I just wish there were some target\/active battler indicators. That would've improved it a lot. But really fun to play overall. Nice!","format":"md","likes":1,"spam":"N"},{"id":695249,"author_name":"Substain","author_uid":"substain","epoch":1620288891,"text":"I think it need some balancing (the spike monsters were mean), but all in all better than I expected in the beginning :)","format":"md","likes":1,"spam":"N"},{"id":699490,"author_name":"KOHCEPBA","author_uid":"kohcepba","epoch":1620632985,"text":"1. Can't turn off music, even if move slider to the left or left+1 pixel - it still playing. Music is ok, but definitely not good. And this became an issue after 5 minutes of playing.\n2. Balance need some polishing, game feel slow. Something major (new guy or item) happened only once per 3-4 runs, especially important on early stage of the game.\n3. Bugs-1. Game does not recalculate HP for new run if I haven't visit shop, so my guy with armor does not have his +10 hp.\n3. Bugs-2. Not sure how moving order is calculated. Probably it suppose to go like this: my guys, enemies, my guys, enemies. But when there are more than 3-4 actors pattern breaks and became chaotic. Sometime enemies are the ones who skip turns, other times - my guys. One mob killed my 12hp guy on level 8 because he moved 5 times in a row.\n4. Would be nice to see money in game, not only in shop. This is not important, just some small thing.\n5. I personally think game will better with auto-battles. It is not a FF with unique heroes\/animations\/tactics. But that is just my taste.","format":"md","likes":0,"spam":"N"},{"id":700006,"author_name":"masterkrepta","author_uid":"masterkrepta","epoch":1620697916,"text":"I enjoyed the flow of combat in this game. I got stuck once i got to the blue spiked enemy, maybe i just needed morepower to damage it, but i got to the point where i could not make any moves against him and had to quit out. couldnt attack and had no shield or heal ability either. ","format":"md","likes":0,"spam":"N"},{"id":700630,"author_name":"fabula_rasa","author_uid":"fabula-rasa","epoch":1620763107,"text":"Cool concept to make a rogueish dungeon crawler :). It plays fine, if a bit slow - faster money-making would be nice. \n\nThere are some improvements that I could suggest:\n- Heal action is not worth it really. Takes a whole tun and heals only 1 point. The enemy will hit you for minimum that point anyway making the whole effort mute really. \n- Music slider in the options seems to do nothing. \n- Would be nice if there would be keyboard bindings for the actions. Better than clicking :) ","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/1d\/1d37f93f6434d49b8c9596d594f151843e356bd016b7cbf992634815793613d9.png"],"links":[{"url":"https:\/\/andreiunity.itch.io\/deeper-into-the-dungeon","text":"Link"}],"metadata":{"g_key":"75922","g_author":"1240679","g_event":"LD48","g_eventkey":"109","g_subevent":"JAM","g_urlkey":"370481","g_title":"Deeper into the dungeon","g_status":"WAYBACK","g_place":"1666","g_commentcount":"15","g_site2_node_id":"240681","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"240681","n_urlkey":"370481","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/deeper-into-the-dungeon","n_slug":"deeper-into-the-dungeon","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"240679","n_created":"1618944495","n_modified":"1778361208","n_version":"755661","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing 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