Deeper Daddy by AguaHervida
Deeper Daddy
I do pixel art live! game dev coming soon ~ https://www.twitch.tv/aguahervida ~
The cave is falling! / ¡La cueva esta cayendo!
[ENG]
The cave is falling and although you don't have any arms you are going to save them! Rescue the eggs from being crushed by the falling rocks while saving yourself in the process, no one said being a Dad was easy.
[ESP]
¡La cueva se esta cayendo y aunque no tengas brazos los vas a salvar! Rescata los huevos de ser aplastados por las rocas que caen mientras te salvas a ti mismo en el proceso, nadie dijo que ser papá fuera fácil.
Controls / Controles
[ENG]
- WASD/arrow keys - Move
- K - Pick up egg
- L - Throw egg
- spacebar - Jump
[ESP]
- WASD/flechas - Movimiento
- K - Agarrar huevo
- L - Lanzar huevo
- spacebar - Saltar
Music by: https://quietgecko.itch.io
| itch page | https://aguahervida.itch.io/deeper-daddy |
| Link | https://aguahervida.itch.io/deeper-daddy |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-daddy |
Ratings
| Overall | 1283th | 3.3⭐ | 22🧑⚖️ |
| Fun | 1383th | 3.024⭐ | 23🧑⚖️ |
| Innovation | 530th | 3.55⭐ | 22🧑⚖️ |
| Theme | 1617th | 2.95⭐ | 22🧑⚖️ |
| Graphics | 370th | 4.15⭐ | 22🧑⚖️ |
| Audio | 393th | 3.737⭐ | 21🧑⚖️ |
| Humor | 549th | 3.147⭐ | 19🧑⚖️ |
| Mood | 946th | 3.475⭐ | 22🧑⚖️ |
| Given | 38🗳️ | 19🗨️ |
I'll fix that in an after jam version.
Thanks, the art was fun to do, the music was done by a friend tho.
Whatever your game touched me, don't realy know why. hope you'll fix it and maybe finish it ;)
perspective but otherwise this game feels so nice and so cute ! I had a great time, good job !
The mechanics are simple and fun, but I found that the difficulty spikes pretty quickly and I'm not able to save more than 1 or 2 eggs before I am hit & lose. I would consider either slowing down the rate acceleration for how fast the rocks drop, or maybe allow the axolotl to take more than 1 hit before losing?
Regardless, I had a great time playing and can't get over how cute the axolotl sprite is (and their lil paper-looking eggs!). Great work!
The blend of ultra cute pixel art and 3D was a fun experience, I think it's the first jam game I've played that has done that. I like the little spinny spin animations our main character does. I also really like all the pinks in the palette, very charming.
Movement felt pretty fine but hit detection seemed a little off. Sometimes I would try to pick up an egg but it would bounce around (maybe I ran into it too fast?) and I'd have to walk away and then go back to it. I could only manage to get to 2 eggs before dying! Are the fallen blocks always set to hurt you even when they've finished falling? If they could be set to not hurt you after they've fallen I think that'd make for an easier time. To add onto this I think if there was a shadow for where they would fall that would help, and perhaps if we could take multiple hits.
Overall a quick paced and funny entry (especially that name!)
Great job and entry.
I saved the eggs!! I feel like you should put a countdown timer on it and let the player save as many eggs in that time as they can, I think that would make for a bit more replayability and allow players to challenge themselves by trying to beat previous scores.
The pixel art was cute and the way it was incorporated into the 3d environment was interesting, although it needed a bit of work. The game's movement and collision felt pretty janky, you should probably just try removing friction from the physics entities and apply linear damping over time when not receiving movement input, and then I imagine it would feel much better.
Over all super cute entry and definitely an accomplishment to make this over a weekend. Great job!!
p.s. I'm still listening to the music in another browser tab it's so gooood
And it keeps saying "They died" and I don't understand if throwing the eggs is good or bad since they're fertilized and I'm supposed to rescue them? And when I throw one, it tips on its end and shows the billboards like a star, and I thought that meant it splattered and died.
I couldn't beat the game, I kept dying without knowing what I did wrong. Was there a timer?
thanks for the feedback and for the compliments on the art UwU
O: Yes, now I know I have to add a shadow for the blocks, everyone says that xD - Thanks for the feedback I'll keep that in mind when working on the update.
Music done by the awesome Quiet Gecko (https://quietgecko.itch.io)
YES! The collisions are soooooo bad, I did them in a rush, have to fix them! D: you can actually do 'wall jumps' but that is not intentional :'v thanks for the feedback, i'll have them in mind when working on the update.
*takes note - fix camera*
They died means you died so they also died :v this happens when touching a rock. You are supposed to take them to the back of the cave, there is no timer. This was my first time doing 3D models, but I couldn't make an egg so I did a lot of images rotated to give this impression, did not worked as plenned :'v
I guess I have to work more on my tutorial/teching stuff thanks for the feedback
ok ok ok ok thanks for the feedback, i do have to fix that difficulty curve, and those collisions with the walls.
Thanks for playing!