Tiefenrausch: Raptures of the Deep by mde

At large depths some divers suffer from the "raptures of the deep" also called Nitrogen Narcosis. A condition during which a person suffers from a short term decrease in mental function. Some lose track of their surroundings and instinctively dive deeper and deeper.
One of these divers recently drowned, and their body has yet to be recovered. You set out to rescue their corpse, but be careful or you will suffer the same fate.
Controls * WASD / Arrow Keys: Movement * Shift: Dash
Credits
All assets and code were created in 72h by none other than ourselves :)
Developers: Matthias Deiml (@mde), Oliver Seefried (@lord-blackheart), Philip Meyer (@deathlymad)
Artists: Alexandra Schwab (@sabomball), Sarah Därr (@wastedsince99)
Sound Engineers: Matthias Deiml (@mde), Oliver Seefried (@lord-blackheart)
| Link | https://mdeiml.github.io/LD48/index.html |
| Link | https://github.com/MDeiml/LD48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/tiefenrausch-raptures-of-the-deep |
Ratings
| Overall | 1066th | 3.435⭐ | 25🧑⚖️ |
| Fun | 1515th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 1264th | 2.957⭐ | 25🧑⚖️ |
| Theme | 386th | 4.022⭐ | 25🧑⚖️ |
| Graphics | 1223th | 3.391⭐ | 25🧑⚖️ |
| Audio | 717th | 3.435⭐ | 25🧑⚖️ |
| Mood | 429th | 3.87⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
I think not knowing about having to go back actually quite a neat idea. It caught me off-guard and made me panic a bit on the way back. Didn't end up making it
The theme is serviceable but nothing out of the ordinary.
From the innovation point of view I enjoyed the newspaper framing but didn't find anything particularly innovative within the gameplay.
The weakest point for me was the actual gameplay. It's still not bad but very basic and lacks any diversity. So when I reached the bottom I was ready to be done with the game only to find out I had to go back up.
Also the balancing seems a bit off. I couldn't figure out how to avoid the octopus but easily avoided the sharks by just swimming near the floor and the punishment for getting hit is barely noticeable.
Areas to improve:
Make the enemies more threatening (more aggressive and/or harder punishment for being hit)
Add some variety to the gameplay (e.g. an enemy that slowly chases you to increase urgency; a means to defend yourself; a short dash to escape enemies; ...)
Overall it is a good entry with a strong atmosphere and serviceable gameplay.
The criticism is on a high level and considering the time restraints a lot of it might simply be out of the scope for a game jam game.
Good job and sorry for the novel.
Thank you all for your feedback, we are working on a post LD version and are taking what all of you said into consideration. There will be checkpoints, the way down will be shorter and we will improve on other things aswell.
@54t4nmi5t There already is a dash, it is listed under 'Controls' and works by pressing the shift key.
Thank you guys for playing, rating and giving us feedback to improve! ^-^