Afterlife by Nekopi
Ever wondered where do non-player characters go after you kill them in games?
The answer is they go to the special kind of Hell, falling deeper and deeper through floors of monsters trying to reach the bottom to respawn back into the game.
Compete for leadership in High Score global rankings in this endless vertical runner game. Jump, shoot, destroy blocks and enemies as you travel to the depth of Hell. Pick-up new weapons and skills to aid you along the way, and manage your ammo reserve, as it only refreshes when you land on a block.
Controls:

Our team: - @nekopi - producer, programming - @candlelight - management, game design, narrative design - @ve-ret - art, UI art - @marta-vitos - programming - @dest-69 - programming - @fragileannihilator - animation - @gamebucha - game design, narrative design
Ratings
| Overall | 840th | 3.556⭐ | 38🧑⚖️ |
| Fun | 595th | 3.556⭐ | 38🧑⚖️ |
| Innovation | 1061th | 3.097⭐ | 38🧑⚖️ |
| Theme | 430th | 3.986⭐ | 38🧑⚖️ |
| Graphics | 1019th | 3.595⭐ | 39🧑⚖️ |
| Humor | 539th | 3.162⭐ | 36🧑⚖️ |
| Mood | 830th | 3.557⭐ | 37🧑⚖️ |
| Given | 57🗳️ | 53🗨️ |
I love the graphics and the ambiance
Next time I play a game I'll think twice before I kill a non-player characters 😄
Movement and mechanics are fun.
Also I found a bug where you can repeatedly go inside secret room and each time it will be different.
One thing you should fix: the player is higher than one cell. So, I can't move out on some platforms without getting hit by enemies (like on the screenshot). You should code a security condition on that part.

Some little text pop-ups when you pick up stuff would be really helpful as I don't see anywhere, what do the crosses and the bags do (I assume, they alter your score)
On the positive side I felt the movement was smooth and liked the idea of damaging while sort of hovering with several "weapons" that you can pick up. You go deeper and deeper and there are several enemy types.
@tiseno It's one of the critical bugs that were present in the early build, we have fixed it right away, so you can enjoy being on the leaderboard now, thank you for your feedback!
@2rek Thank you for playing, yes, this bug still present, and is not critical so we might fix it in post game jam build later :)
@t-c thank you for your feedback, indeed sounds like a great mechanic to add to improve the overall feel of the game :)
@curtis-pelissier thank you for the feedback, we have experienced a major critical bug with null refs that was causing audio to not play, we have fixed it right away so that you can experience nice sounds and music in the game. We have been indeed inspired by the downfall ;). Yes, the fact the player is bigger than 1 block in height was a compromise for the player to be able to see nicely drawn character, but indeed it was supposed to be 1 block in height initially.
@drunk-wizard thank you for your feedback, I agree that the narrative part is a weak part of our game since we were concentrating mostly on improving the gameplay, also we will consider adding descriptions for objects that you pick up in future post game jam builds :)
- I couldn't scroll in the leaderboards
- The music was the best
- I liked the guns
- The ray gun broke btw
I really had fun playing it! Loved the jokes and quips in the teleport rooms. One thing to note though, is going into a teleport room takes you to a new random room, not the same one, I don't think that was intended.
I think the delay could be decreased slightly from being able to fire your weapon, and maybe the jump height could be slightly increased, to maybe two blocks instead of one? Just a few tweak suggestions.
great game, nice work!

Some remarks:
1. Texts in bonus rooms repeat pretty frequently. Expectation: prevention of appearance of same text at least twice in a row.
2. Sometimes multiple collisions occur and you loose multiple hit points in a row. Expectation: delay/temporary invulnerability after taking damage.
3. Sometimes character freezes after falling on monsters: reproduces for bug-like and butterfly-like monsters.
4. Sometimes you enter to bonus room from one side and exit from another, so you accidently enter to room again.
Cool entry!
- Damn good music!
- Super fun and satisfying mechanic!
- Fun little quotes in the portal rooms!
- If you enter a portal through the left and exit the portal room, you will enter the portal again unless you stop.
- Good variety of guns and upgrades! A little lacking on the variety of levels.
- Wish I didn't lose horizontal momentum when stepping on the ground.
Though basically this is the perfect entry! Complaints are minimal.